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			55 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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| #define COMPONENTS_ESM_MAGICEFFECTS_H
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| 
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| #include <components/esm/refid.hpp>
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| 
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| #include <map>
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| #include <string>
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| #include <tuple>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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|     struct MagicEffects
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|     {
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|         // <Effect Id, Base value, Modifier>
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|         std::map<int, std::pair<int, float>> mEffects;
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| 
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|         void load(ESMReader& esm);
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|         void save(ESMWriter& esm) const;
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|     };
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| 
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|     struct SummonKey
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|     {
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|         SummonKey(int effectId, const ESM::RefId& sourceId, int index)
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|             : mEffectId(effectId)
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|             , mSourceId(sourceId)
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|             , mEffectIndex(index)
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|         {
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|         }
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| 
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|         int mEffectId;
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|         ESM::RefId mSourceId;
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|         int mEffectIndex;
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|     };
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| 
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|     inline auto makeTupleRef(const SummonKey& value) noexcept
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|     {
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|         return std::tie(value.mEffectId, value.mSourceId, value.mEffectIndex);
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|     }
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| 
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|     inline bool operator==(const SummonKey& l, const SummonKey& r) noexcept
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|     {
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|         return makeTupleRef(l) == makeTupleRef(r);
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|     }
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| 
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|     inline bool operator<(const SummonKey& l, const SummonKey& r) noexcept
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|     {
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|         return makeTupleRef(l) < makeTupleRef(r);
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|     }
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| }
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| 
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| #endif
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