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			349 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			349 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "parser.hpp"
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#include <sstream>
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#include <components/debug/debuglog.hpp>
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#include <components/files/conversion.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <filesystem>
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#include <fstream>
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#include <Base64.h>
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void Settings::SettingsFileParser::loadSettingsFile(
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    const std::filesystem::path& file, CategorySettingValueMap& settings, bool base64Encoded, bool overrideExisting)
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{
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    mFile = file;
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    std::ifstream fstream;
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    fstream.open(file);
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    auto stream = std::ref<std::istream>(fstream);
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    std::istringstream decodedStream;
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    if (base64Encoded)
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    {
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        std::string base64String(std::istreambuf_iterator<char>(fstream), {});
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        std::string decodedString;
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        auto result = Base64::Base64::Decode(base64String, decodedString);
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        if (!result.empty())
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            fail("Could not decode Base64 file: " + result);
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        // Move won't do anything until C++20, but won't hurt to do it anyway.
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        decodedStream.str(std::move(decodedString));
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        stream = std::ref<std::istream>(decodedStream);
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    }
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    Log(Debug::Info) << "Loading settings file: " << file;
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    std::string currentCategory;
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    mLine = 0;
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    while (!stream.get().eof() && !stream.get().fail())
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    {
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        ++mLine;
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        std::string line;
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        std::getline(stream.get(), line);
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        size_t i = 0;
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        if (!skipWhiteSpace(i, line))
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            continue;
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        if (line[i] == '#') // skip comment
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            continue;
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        if (line[i] == '[')
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        {
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            size_t end = line.find(']', i);
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            if (end == std::string::npos)
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                fail("unterminated category");
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            currentCategory = line.substr(i + 1, end - (i + 1));
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            Misc::StringUtils::trim(currentCategory);
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            i = end + 1;
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        }
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        if (!skipWhiteSpace(i, line))
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            continue;
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        if (currentCategory.empty())
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            fail("empty category name");
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        size_t settingEnd = line.find('=', i);
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        if (settingEnd == std::string::npos)
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            fail("unterminated setting name");
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        std::string setting = line.substr(i, (settingEnd - i));
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        Misc::StringUtils::trim(setting);
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        size_t valueBegin = settingEnd + 1;
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        std::string value = line.substr(valueBegin);
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        Misc::StringUtils::trim(value);
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        if (overrideExisting)
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            settings[std::make_pair(currentCategory, setting)] = value;
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        else if (settings.insert(std::make_pair(std::make_pair(currentCategory, setting), value)).second == false)
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            fail(std::string("duplicate setting: [" + currentCategory + "] " + setting));
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    }
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}
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void Settings::SettingsFileParser::saveSettingsFile(
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    const std::filesystem::path& file, const CategorySettingValueMap& settings)
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{
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    using CategorySettingStatusMap = std::map<CategorySetting, bool>;
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    // No options have been written to the file yet.
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    CategorySettingStatusMap written;
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    for (auto it = settings.begin(); it != settings.end(); ++it)
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    {
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        written[it->first] = false;
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    }
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    // Have we substantively changed the settings file?
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    bool changed = false;
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    // Were there any lines at all in the file?
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    bool existing = false;
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    // Is an entirely blank line queued to be added?
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    bool emptyLineQueued = false;
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    // The category/section we're currently in.
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    std::string currentCategory;
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    // Open the existing settings.cfg file to copy comments.  This might not be the same file
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    // as the output file if we're copying the setting from the default settings.cfg for the
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    // first time.  A minor change in API to pass the source file might be in order here.
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    std::ifstream istream;
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    istream.open(file);
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    // Create a new string stream to write the current settings to.  It's likely that the
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    // input file and the output file are the same, so this stream serves as a temporary file
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    // of sorts.  The setting files aren't very large so there's no performance issue.
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    std::stringstream ostream;
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    // For every line in the input file...
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    while (!istream.eof() && !istream.fail())
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    {
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        std::string line;
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        std::getline(istream, line);
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        // The current character position in the line.
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        size_t i = 0;
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        // An empty line was queued.
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        if (emptyLineQueued)
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        {
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            emptyLineQueued = false;
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            // We're still going through the current category, so we should copy it.
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            if (currentCategory.empty() || istream.eof() || line[i] != '[')
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                ostream << std::endl;
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        }
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        // Don't add additional newlines at the end of the file otherwise.
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        if (istream.eof())
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            continue;
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        // Queue entirely blank lines to add them if desired.
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        if (!skipWhiteSpace(i, line))
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        {
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            emptyLineQueued = true;
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            continue;
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        }
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        // There were at least some comments in the input file.
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        existing = true;
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        // Copy comments.
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        if (line[i] == '#')
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        {
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            ostream << line << std::endl;
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            continue;
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        }
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        // Category heading.
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        if (line[i] == '[')
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        {
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            size_t end = line.find(']', i);
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            // This should never happen unless the player edited the file while playing.
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            if (end == std::string::npos)
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            {
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                ostream << "# unterminated category: " << line << std::endl;
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                changed = true;
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                continue;
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            }
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            if (!currentCategory.empty())
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            {
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                // Ensure that all options in the current category have been written.
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                for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit)
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                {
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                    if (mit->second == false && mit->first.first == currentCategory)
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                    {
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                        Log(Debug::Verbose) << "Added new setting: [" << currentCategory << "] " << mit->first.second
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                                            << " = " << settings.at(mit->first);
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                        ostream << mit->first.second << " = " << settings.at(mit->first) << std::endl;
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                        mit->second = true;
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                        changed = true;
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                    }
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                }
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                // Add an empty line after the last option in a category.
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                ostream << std::endl;
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            }
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            // Update the current category.
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            currentCategory = line.substr(i + 1, end - (i + 1));
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            Misc::StringUtils::trim(currentCategory);
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            // Write the (new) current category to the file.
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            ostream << "[" << currentCategory << "]" << std::endl;
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            // Log(Debug::Verbose) << "Wrote category: " << currentCategory;
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            // A setting can apparently follow the category on an input line.  That's rather
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            // inconvenient, since it makes it more likely to have duplicative sections,
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            // which our algorithm doesn't like.  Do the best we can.
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            i = end + 1;
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        }
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        // Truncate trailing whitespace, since we're changing the file anayway.
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        if (!skipWhiteSpace(i, line))
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            continue;
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        // If we've found settings before the first category, something's wrong.  This
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        // should never happen unless the player edited the file while playing, since
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        // the loadSettingsFile() logic rejects it.
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        if (currentCategory.empty())
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        {
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            ostream << "# empty category name: " << line << std::endl;
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            changed = true;
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            continue;
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        }
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        // Which setting was at this location in the input file?
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        size_t settingEnd = line.find('=', i);
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        // This should never happen unless the player edited the file while playing.
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        if (settingEnd == std::string::npos)
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        {
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            ostream << "# unterminated setting name: " << line << std::endl;
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            changed = true;
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            continue;
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        }
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        std::string setting = line.substr(i, (settingEnd - i));
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        Misc::StringUtils::trim(setting);
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        // Get the existing value so we can see if we've changed it.
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        size_t valueBegin = settingEnd + 1;
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        std::string value = line.substr(valueBegin);
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        Misc::StringUtils::trim(value);
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        // Construct the setting map key to determine whether the setting has already been
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        // written to the file.
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        CategorySetting key = std::make_pair(currentCategory, setting);
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        CategorySettingStatusMap::iterator finder = written.find(key);
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        // Settings not in the written map are definitely invalid.  Currently, this can only
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        // happen if the player edited the file while playing, because loadSettingsFile()
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        // will accept anything and pass it along in the map, but in the future, we might
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        // want to handle invalid settings more gracefully here.
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        if (finder == written.end())
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        {
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            ostream << "# invalid setting: " << line << std::endl;
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            changed = true;
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            continue;
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        }
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        // Write the current value of the setting to the file.  The key must exist in the
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        // settings map because of how written was initialized and finder != end().
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        ostream << setting << " = " << settings.at(key) << std::endl;
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        // Mark that setting as written.
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        finder->second = true;
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        // Did we really change it?
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        if (value != settings.at(key))
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        {
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            Log(Debug::Verbose) << "Changed setting: [" << currentCategory << "] " << setting << " = "
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                                << settings.at(key);
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            changed = true;
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        }
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        // No need to write the current line, because we just emitted a replacement.
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        // Curiously, it appears that comments at the ends of lines with settings are not
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        // allowed, and the comment becomes part of the value.  Was that intended?
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    }
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    // We're done with the input stream file.
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    istream.close();
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    // Ensure that all options in the current category have been written.  We must complete
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    // the current category at the end of the file before moving on to any new categories.
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    for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit)
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    {
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        if (mit->second == false && mit->first.first == currentCategory)
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        {
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            Log(Debug::Verbose) << "Added new setting: [" << mit->first.first << "] " << mit->first.second << " = "
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                                << settings.at(mit->first);
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            ostream << mit->first.second << " = " << settings.at(mit->first) << std::endl;
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            mit->second = true;
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            changed = true;
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        }
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    }
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    // If there was absolutely nothing in the file (or more likely the file didn't
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    // exist), start the newly created file with a helpful comment.
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    if (!existing)
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    {
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        ostream << "# This is the OpenMW user 'settings.cfg' file.  This file only contains" << std::endl;
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        ostream << "# explicitly changed settings.  If you would like to revert a setting" << std::endl;
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        ostream << "# to its default, simply remove it from this file.  For available" << std::endl;
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        ostream << "# settings, see the file 'files/settings-default.cfg' in our source repo or the documentation at:"
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                << std::endl;
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        ostream << "#" << std::endl;
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        ostream << "#   https://openmw.readthedocs.io/en/master/reference/modding/settings/index.html" << std::endl;
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    }
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    // We still have one more thing to do before we're completely done writing the file.
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    // It's possible that there are entirely new categories, or that the input file had
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    // disappeared completely, so we need ensure that all settings are written to the file
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    // regardless of those issues.
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    for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit)
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    {
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        // If the setting hasn't been written yet.
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        if (mit->second == false)
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        {
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            // If the catgory has changed, write a new category header.
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            if (mit->first.first != currentCategory)
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            {
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                currentCategory = mit->first.first;
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                Log(Debug::Verbose) << "Created new setting section: " << mit->first.first;
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                ostream << std::endl;
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                ostream << "[" << currentCategory << "]" << std::endl;
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            }
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            Log(Debug::Verbose) << "Added new setting: [" << mit->first.first << "] " << mit->first.second << " = "
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                                << settings.at(mit->first);
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            // Then write the setting.  No need to mark it as written because we're done.
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            ostream << mit->first.second << " = " << settings.at(mit->first) << std::endl;
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            changed = true;
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        }
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    }
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    // Now install the newly written file in the requested place.
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    if (changed)
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    {
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        Log(Debug::Info) << "Updating settings file: " << file;
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        std::ofstream ofstream;
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        ofstream.open(file);
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        ofstream << ostream.rdbuf();
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        ofstream.close();
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    }
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}
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bool Settings::SettingsFileParser::skipWhiteSpace(size_t& i, std::string& str)
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{
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    while (i < str.size() && std::isspace(str[i], std::locale::classic()))
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    {
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        ++i;
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    }
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    return i < str.size();
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}
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[[noreturn]] void Settings::SettingsFileParser::fail(const std::string& message)
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{
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    std::stringstream error;
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    error << "Error on line " << mLine << " in " << Files::pathToUnicodeString(mFile) << ":\n" << message;
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    throw std::runtime_error(error.str());
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}
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