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openmw/components/esm
Dobrohotov Alexei 57c372a50e ESM code cleanup
2021-05-05 22:23:06 +03:00
..
activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
aipackage.cpp
aipackage.hpp
aisequence.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
aisequence.hpp
animationstate.cpp
animationstate.hpp
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
cellref.hpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
controlsstate.cpp
controlsstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestate.cpp
creaturestate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
custommarkerstate.cpp
custommarkerstate.hpp
debugprofile.cpp
debugprofile.hpp
defs.hpp Allow to get a rotation vector from ESM::Position 2021-01-13 14:25:25 +04:00
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
effectlist.cpp
effectlist.hpp
esmcommon.hpp Rework fixed strings handling 2020-10-05 21:52:22 +04:00
esmreader.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
esmreader.hpp ESM code cleanup 2021-05-05 22:23:06 +03:00
esmwriter.cpp
esmwriter.hpp
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp
globalmap.hpp
globalscript.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
globalscript.hpp
inventorystate.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
inventorystate.hpp
journalentry.cpp
journalentry.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp
loadcell.hpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp
loadench.hpp
loadfact.cpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadfact.hpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp Merge branch 'constexpr' into 'master' 2021-05-04 21:09:20 +00:00
loadland.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp
loadnpc.hpp
loadpgrd.cpp Fix a heap overflow in loadpgrd.cpp 2021-04-30 12:04:41 +00:00
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp Fix various warnings found by clang 2021-04-17 19:06:33 +02:00
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp Don't log a warning for reading to the end of the subrecord 2021-04-27 14:57:07 +02:00
loadscpt.hpp
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadstat.hpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadtes3.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
loadtes3.hpp Remove outdated field - remnant from earlier implementation 2021-04-14 10:58:44 +04:00
loadweap.cpp
loadweap.hpp
locals.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
locals.hpp
magiceffects.cpp
magiceffects.hpp Fix SummonKey comparison function 2020-09-04 13:45:38 +04:00
mappings.cpp
mappings.hpp
npcstate.cpp
npcstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
npcstats.cpp
npcstats.hpp
objectstate.cpp
objectstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
player.cpp
player.hpp
projectilestate.cpp
projectilestate.hpp
queststate.cpp
queststate.hpp
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp Fix reference binding to null 2021-01-09 22:59:24 +01:00
savedgame.hpp
spelllist.cpp
spelllist.hpp
spellstate.cpp
spellstate.hpp
statstate.cpp
statstate.hpp
stolenitems.cpp
stolenitems.hpp
transport.cpp
transport.hpp
util.hpp
variant.cpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variant.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variantimp.cpp Fix the compilation 2021-04-18 13:26:26 +02:00
variantimp.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
weatherstate.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
weatherstate.hpp