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activespells.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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activespells.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
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aisequence.hpp
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animationstate.cpp
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animationstate.hpp
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attr.cpp
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attr.hpp
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cellid.cpp
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cellid.hpp
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cellref.cpp
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Mark only instances from groundcover files as groundcover objects
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2021-01-26 22:29:41 +04:00 |
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cellref.hpp
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Mark only instances from groundcover files as groundcover objects
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2021-01-26 22:29:41 +04:00 |
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cellstate.cpp
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cellstate.hpp
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containerstate.cpp
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containerstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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controlsstate.cpp
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controlsstate.hpp
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creaturelevliststate.cpp
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creaturelevliststate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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creaturestate.cpp
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creaturestate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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creaturestats.cpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
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creaturestats.hpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
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custommarkerstate.cpp
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custommarkerstate.hpp
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debugprofile.cpp
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debugprofile.hpp
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defs.hpp
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Allow to get a rotation vector from ESM::Position
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2021-01-13 14:25:25 +04:00 |
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dialoguestate.cpp
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dialoguestate.hpp
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doorstate.cpp
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doorstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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effectlist.cpp
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effectlist.hpp
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esmcommon.hpp
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Rework fixed strings handling
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2020-10-05 21:52:22 +04:00 |
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esmreader.cpp
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ESM code cleanup
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2021-05-05 22:23:06 +03:00 |
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esmreader.hpp
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ESM code cleanup
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2021-05-05 22:23:06 +03:00 |
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esmwriter.cpp
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esmwriter.hpp
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filter.cpp
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filter.hpp
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fogstate.cpp
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fogstate.hpp
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globalmap.cpp
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globalmap.hpp
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globalscript.cpp
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ESM code cleanup
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2021-05-05 22:23:06 +03:00 |
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globalscript.hpp
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inventorystate.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
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inventorystate.hpp
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journalentry.cpp
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journalentry.hpp
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loadacti.cpp
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loadacti.hpp
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loadalch.cpp
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loadalch.hpp
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loadappa.cpp
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loadappa.hpp
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loadarmo.cpp
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loadarmo.hpp
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loadbody.cpp
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loadbody.hpp
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loadbook.cpp
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loadbook.hpp
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loadbsgn.cpp
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loadbsgn.hpp
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loadcell.cpp
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loadcell.hpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
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loadclas.cpp
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loadclas.hpp
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loadclot.cpp
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loadclot.hpp
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loadcont.cpp
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loadcont.hpp
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loadcrea.cpp
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loadcrea.hpp
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loaddial.cpp
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loaddial.hpp
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loaddoor.cpp
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loaddoor.hpp
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loadench.cpp
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loadench.hpp
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loadfact.cpp
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Use meaningful names instead of mSkill1 and mSkill2
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2020-06-26 11:47:59 +04:00 |
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loadfact.hpp
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Use meaningful names instead of mSkill1 and mSkill2
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2020-06-26 11:47:59 +04:00 |
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loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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loadgmst.hpp
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loadinfo.cpp
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loadinfo.hpp
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loadingr.cpp
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loadingr.hpp
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loadland.cpp
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Merge branch 'constexpr' into 'master'
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2021-05-04 21:09:20 +00:00 |
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loadland.hpp
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Fix some issues, found by CoverityScan
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2020-10-28 18:02:31 +04:00 |
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loadlevlist.cpp
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loadlevlist.hpp
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loadligh.cpp
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loadligh.hpp
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loadlock.cpp
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loadlock.hpp
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loadltex.cpp
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loadltex.hpp
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loadmgef.cpp
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loadmgef.hpp
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loadmisc.cpp
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loadmisc.hpp
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loadnpc.cpp
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loadnpc.hpp
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loadpgrd.cpp
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Fix a heap overflow in loadpgrd.cpp
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2021-04-30 12:04:41 +00:00 |
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loadpgrd.hpp
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loadprob.cpp
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loadprob.hpp
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loadrace.cpp
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loadrace.hpp
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loadregn.cpp
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Fix various warnings found by clang
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2021-04-17 19:06:33 +02:00 |
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loadregn.hpp
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loadrepa.cpp
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loadrepa.hpp
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loadscpt.cpp
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Don't log a warning for reading to the end of the subrecord
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2021-04-27 14:57:07 +02:00 |
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loadscpt.hpp
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loadskil.cpp
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loadskil.hpp
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loadsndg.cpp
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loadsndg.hpp
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loadsoun.cpp
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loadsoun.hpp
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loadspel.cpp
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loadspel.hpp
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loadsscr.cpp
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loadsscr.hpp
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loadstat.cpp
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Mark only instances from groundcover files as groundcover objects
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2021-01-26 22:29:41 +04:00 |
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loadstat.hpp
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Mark only instances from groundcover files as groundcover objects
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2021-01-26 22:29:41 +04:00 |
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loadtes3.cpp
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ESM code cleanup
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2021-05-05 22:23:06 +03:00 |
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loadtes3.hpp
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Remove outdated field - remnant from earlier implementation
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2021-04-14 10:58:44 +04:00 |
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loadweap.cpp
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loadweap.hpp
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locals.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
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locals.hpp
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magiceffects.cpp
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magiceffects.hpp
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Fix SummonKey comparison function
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2020-09-04 13:45:38 +04:00 |
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mappings.cpp
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mappings.hpp
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npcstate.cpp
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npcstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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npcstats.cpp
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npcstats.hpp
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objectstate.cpp
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objectstate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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player.cpp
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player.hpp
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projectilestate.cpp
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projectilestate.hpp
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queststate.cpp
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queststate.hpp
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quickkeys.cpp
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quickkeys.hpp
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records.hpp
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savedgame.cpp
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Fix reference binding to null
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2021-01-09 22:59:24 +01:00 |
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savedgame.hpp
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spelllist.cpp
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spelllist.hpp
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spellstate.cpp
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spellstate.hpp
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statstate.cpp
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statstate.hpp
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stolenitems.cpp
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stolenitems.hpp
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transport.cpp
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transport.hpp
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util.hpp
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variant.cpp
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Use std::variant for ESM::Variant implementation
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2021-04-08 19:39:31 +02:00 |
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variant.hpp
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Use std::variant for ESM::Variant implementation
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2021-04-08 19:39:31 +02:00 |
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variantimp.cpp
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Fix the compilation
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2021-04-18 13:26:26 +02:00 |
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variantimp.hpp
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Use std::variant for ESM::Variant implementation
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2021-04-08 19:39:31 +02:00 |
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weatherstate.cpp
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ESM code cleanup
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2021-05-05 22:23:06 +03:00 |
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weatherstate.hpp
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