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openmw/libs/openengine
Emanuel Guevel e7459a04b1 Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
2013-07-26 10:24:15 +02:00
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bullet Don't start the player with collision disabled 2013-07-08 13:12:12 -07:00
gui Only use the shader based mygui manager if the fixed pipeline is unavailable 2013-04-25 02:31:38 +02:00
input Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
misc Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
ogre Fix always false comparison 2013-07-26 10:24:15 +02:00
.gitignore Merged openengine into openmw 2012-03-11 18:16:29 +04:00
README Merged openengine into openmw 2012-03-11 18:16:29 +04:00
testall.sh Merged openengine into openmw 2012-03-11 18:16:29 +04:00

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay