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openmw/components/sceneutil
2016-01-11 23:10:16 +01:00
..
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
lightcontroller.cpp Pass a Vec4f by reference 2016-01-03 16:43:20 +01:00
lightcontroller.hpp Pass a Vec4f by reference 2016-01-03 16:43:20 +01:00
lightmanager.cpp Move configureLight to a separate file 2016-01-11 23:10:16 +01:00
lightmanager.hpp Move configureLight to a separate file 2016-01-11 23:10:16 +01:00
lightutil.cpp Factor out SceneUtil::addLight 2016-01-11 23:10:16 +01:00
lightutil.hpp Factor out SceneUtil::addLight 2016-01-11 23:10:16 +01:00
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
riggeometry.hpp OSG extensions namespace fixes 2015-12-06 15:27:43 +01:00
skeleton.cpp Minor fix for error handling in skeleton.cpp 2015-12-08 16:50:54 +01:00
skeleton.hpp OSG extensions namespace fixes 2015-12-06 15:27:43 +01:00
statesetupdater.cpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
util.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
util.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
visitor.cpp
visitor.hpp
workqueue.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
workqueue.hpp