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openmw/components/resource
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
..
bulletshape.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
bulletshape.hpp Share the bvh of btBvhTriangleMeshShape's when possible 2015-11-30 02:06:29 +01:00
bulletshapemanager.cpp Remove outdated comment 2015-12-14 15:50:30 +01:00
bulletshapemanager.hpp Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 2015-12-02 14:59:32 +01:00
keyframemanager.cpp KeyframeManager fix 2015-12-14 15:11:06 +01:00
keyframemanager.hpp Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
niffilemanager.cpp Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
niffilemanager.hpp Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 2015-12-02 14:59:32 +01:00
objectcache.cpp osgDB::ObjectCache was added in 3.3.3, not 3.4.0 2015-12-24 17:18:32 +01:00
objectcache.hpp osgDB::ObjectCache was added in 3.3.3, not 3.4.0 2015-12-24 17:18:32 +01:00
resourcesystem.cpp Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
resourcesystem.hpp Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
scenemanager.cpp Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures 2016-02-05 21:03:11 +01:00
scenemanager.hpp Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures 2016-02-05 21:03:11 +01:00
texturemanager.cpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
texturemanager.hpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00