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			164 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # WARNING: Editing this file might have no effect, as these 
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| # settings are overwritten by your user settings file.
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| 
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| [Video]
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| resolution x = 800
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| resolution y = 600
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| 
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| fullscreen = false
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| 
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| # Render system
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| # blank means default
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| # Valid values:
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| # OpenGL Rendering Subsystem
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| # Direct3D9 Rendering Subsystem
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| render system = 
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| 
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| # Valid values:
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| # none
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| # MSAA 2
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| # MSAA 4
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| # MSAA 8
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| # MSAA 16
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| antialiasing = none
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| 
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| vsync = false
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| 
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| # opengl render to texture mode, valid options:
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| # PBuffer, FBO, Copy
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| opengl rtt mode = FBO
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| 
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| [GUI]
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| # 1 is fully opaque
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| menu transparency = 0.84
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| 
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| # 0 - instantly, 1 - max. delay
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| tooltip delay = 0
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| 
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| subtitles = false
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| 
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| [General]
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| # Camera field of view
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| field of view = 55
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| 
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| # Texture filtering mode. valid values:
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| # none
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| # anisotropic
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| # bilinear
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| # trilinear
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| texture filtering = anisotropic
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| 
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| # Has no effect when texture filtering is not anisotropic
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| anisotropy = 4
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| 
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| # Number of texture mipmaps to generate
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| # This setting is currently ignored due to mipmap generation problems on Intel/AMD
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| #num mipmaps = 5
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| 
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| shader mode =
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| 
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| [Shadows]
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| # Shadows are only supported when object shaders are on!
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| enabled = false
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| 
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| # Split the shadow maps, allows for a larger shadow distance
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| # Warning: enabling this will cause some terrain textures to disappear due to
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| # hitting the texture unit limit of the terrain material
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| split = false
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| 
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| # Increasing shadow distance will lower the shadow quality.
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| # Uses "shadow distance" or "split shadow distance" depending on "split" setting.
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| shadow distance = 1300
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| # This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
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| split shadow distance = 14000
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| 
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| # Size of the shadow textures, higher means higher quality
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| texture size = 1024
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| 
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| # Turn on/off various shadow casters
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| actor shadows = true
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| misc shadows = true
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| statics shadows = true
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| 
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| # Fraction of the total shadow distance after which the shadow starts to fade out
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| fade start = 0.8
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| 
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| debug = false
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| 
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| [HUD]
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| # FPS counter
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| # 0: not visible
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| # 1: basic FPS display
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| # 2: advanced FPS display (batches, triangles)
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| fps = 0
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| 
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| crosshair = true
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| 
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| [Objects]
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| shaders = true
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| 
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| # Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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| # Note: has no effect when shaders are turned off
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| num lights = 8
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| 
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| # Use static geometry for static objects. Improves rendering speed.
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| use static geometry = true
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| 
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| [Viewing distance]
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| # Limit the rendering distance of small objects
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| limit small object distance = false
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| 
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| # Size below which an object is considered as small
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| small object size = 250
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| 
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| # Rendering distance for small objects
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| small object distance = 3500
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| 
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| # Max viewing distance at clear weather conditions
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| max viewing distance = 5600
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| 
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| # Distance at which fog starts (proportional to viewing distance)
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| fog start factor = 0.5
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| 
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| # Distance at which fog ends (proportional to viewing distance)
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| fog end factor = 1.0
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| 
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| [Terrain]
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| # Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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| num lights = 8
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| 
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| [Water]
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| shader = true
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| 
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| refraction = true
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| 
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| rtt size = 512
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| reflect terrain = true
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| reflect statics = false
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| reflect small statics = false
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| reflect actors = false
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| reflect misc = false
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| 
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| [Sound]
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| # Device name. Blank means default
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| device =
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| 
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| # Volumes. master volume affects all other volumes.
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| master volume = 1.0
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| sfx volume = 1.0
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| music volume = 0.4
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| footsteps volume = 0.6
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| voice volume = 1.0
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| 
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| 
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| [Input]
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| 
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| invert y axis = false
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| 
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| camera sensitivity = 1.0
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| 
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| ui sensitivity = 1.0
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| 
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| camera y multiplier = 1.0
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| 
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| ui y multiplier = 1.0
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