mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 01:56:44 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			90 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
 | 
						|
#define OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
 | 
						|
 | 
						|
#include <SDL_video.h>
 | 
						|
 | 
						|
#include <osgViewer/GraphicsWindow>
 | 
						|
 | 
						|
namespace SDLUtil
 | 
						|
{
 | 
						|
 | 
						|
class GraphicsWindowSDL2 : public osgViewer::GraphicsWindow
 | 
						|
{
 | 
						|
    SDL_Window*     mWindow;
 | 
						|
    SDL_GLContext   mContext;
 | 
						|
 | 
						|
    bool            mValid;
 | 
						|
    bool            mRealized;
 | 
						|
    bool            mOwnsWindow;
 | 
						|
 | 
						|
    void init();
 | 
						|
 | 
						|
    virtual ~GraphicsWindowSDL2();
 | 
						|
 | 
						|
public:
 | 
						|
    GraphicsWindowSDL2(osg::GraphicsContext::Traits *traits);
 | 
						|
 | 
						|
    bool isSameKindAs(const Object* object) const override { return dynamic_cast<const GraphicsWindowSDL2*>(object)!=nullptr; }
 | 
						|
    const char* libraryName() const override { return "osgViewer"; }
 | 
						|
    const char* className() const override { return "GraphicsWindowSDL2"; }
 | 
						|
 | 
						|
    bool valid() const override { return mValid; }
 | 
						|
 | 
						|
    /** Realise the GraphicsContext.*/
 | 
						|
    bool realizeImplementation()override ;
 | 
						|
 | 
						|
    /** Return true if the graphics context has been realised and is ready to use.*/
 | 
						|
    bool isRealizedImplementation() const override { return mRealized; }
 | 
						|
 | 
						|
    /** Close the graphics context.*/
 | 
						|
    void closeImplementation() override;
 | 
						|
 | 
						|
    /** Make this graphics context current.*/
 | 
						|
    bool makeCurrentImplementation() override;
 | 
						|
 | 
						|
    /** Release the graphics context.*/
 | 
						|
    bool releaseContextImplementation() override;
 | 
						|
 | 
						|
    /** Swap the front and back buffers.*/
 | 
						|
    void swapBuffersImplementation() override;
 | 
						|
 | 
						|
    /** Set sync-to-vblank. */
 | 
						|
    void setSyncToVBlank(bool on) override;
 | 
						|
 | 
						|
    /** Set Window decoration.*/
 | 
						|
    bool setWindowDecorationImplementation(bool flag) override;
 | 
						|
 | 
						|
    /** Raise specified window */
 | 
						|
    void raiseWindow() override;
 | 
						|
 | 
						|
    /** Set the window's position and size.*/
 | 
						|
    bool setWindowRectangleImplementation(int x, int y, int width, int height) override;
 | 
						|
 | 
						|
    /** Set the name of the window */
 | 
						|
    void setWindowName(const std::string &name) override;
 | 
						|
 | 
						|
    /** Set mouse cursor to a specific shape.*/
 | 
						|
    void setCursor(MouseCursor cursor) override;
 | 
						|
 | 
						|
    /** Get focus.*/
 | 
						|
    void grabFocus() override {}
 | 
						|
 | 
						|
    /** Get focus on if the pointer is in this window.*/
 | 
						|
    void grabFocusIfPointerInWindow() override {}
 | 
						|
 | 
						|
    /** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
 | 
						|
    struct WindowData : public osg::Referenced
 | 
						|
    {
 | 
						|
        WindowData(SDL_Window *window) : mWindow(window)
 | 
						|
        { }
 | 
						|
 | 
						|
        SDL_Window *mWindow;
 | 
						|
    };
 | 
						|
 | 
						|
private:
 | 
						|
    void setSwapInterval(bool enable);
 | 
						|
};
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif /* OSGGRAPHICSWINDOW_H */
 |