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openmw/apps/openmw_test_suite/lua/test_inputactions.cpp

66 lines
2.5 KiB
C++

#include "gmock/gmock.h"
#include <gtest/gtest.h>
#include <components/lua/inputactions.hpp>
#include <components/lua/scriptscontainer.hpp>
#include "../testing_util.hpp"
namespace
{
using namespace testing;
using namespace TestingOpenMW;
TEST(LuaInputActionsTest, MultiTree)
{
{
LuaUtil::InputAction::MultiTree tree;
auto a = tree.insert();
auto b = tree.insert();
auto c = tree.insert();
auto d = tree.insert();
EXPECT_TRUE(tree.multiEdge(c, { a, b }));
EXPECT_TRUE(tree.multiEdge(a, { d }));
EXPECT_FALSE(tree.multiEdge(d, { c }));
}
{
LuaUtil::InputAction::MultiTree tree;
auto a = tree.insert();
auto b = tree.insert();
auto c = tree.insert();
EXPECT_TRUE(tree.multiEdge(b, { a }));
EXPECT_TRUE(tree.multiEdge(c, { a, b }));
}
}
TEST(LuaInputActionsTest, Registry)
{
sol::state lua;
LuaUtil::InputAction::Registry registry;
LuaUtil::InputAction::Info a({ "a", LuaUtil::InputAction::Type::Boolean, "test", "a_name", "a_description",
sol::make_object(lua, false) });
registry.insert(a);
LuaUtil::InputAction::Info b({ "b", LuaUtil::InputAction::Type::Boolean, "test", "b_name", "b_description",
sol::make_object(lua, false) });
registry.insert(b);
LuaUtil::Callback bindA({ lua.load("return function() return true end")(), sol::table(lua, sol::create) });
LuaUtil::Callback bindBToA(
{ lua.load("return function(_, _, aValue) return aValue end")(), sol::table(lua, sol::create) });
EXPECT_TRUE(registry.bind("a", bindA, {}));
EXPECT_TRUE(registry.bind("b", bindBToA, { "a" }));
registry.update(1.0);
sol::object bValue = registry.valueOfType("b", LuaUtil::InputAction::Type::Boolean);
EXPECT_TRUE(bValue.is<bool>());
LuaUtil::Callback badA(
{ lua.load("return function() return 'not_a_bool' end")(), sol::table(lua, sol::create) });
EXPECT_TRUE(registry.bind("a", badA, {}));
testing::internal::CaptureStderr();
registry.update(1.0);
sol::object aValue = registry.valueOfType("a", LuaUtil::InputAction::Type::Boolean);
EXPECT_TRUE(aValue.is<bool>());
bValue = registry.valueOfType("b", LuaUtil::InputAction::Type::Boolean);
EXPECT_TRUE(bValue.is<bool>() && bValue.as<bool>() == aValue.as<bool>());
}
}