..
agentpath.cpp
agentpath.hpp
animblendrules.cpp
Remove superfluous includes from animblendrules.cpp
2025-01-20 16:49:22 +01:00
animblendrules.hpp
fitsRuleString dont reference string_view
2024-07-19 00:04:16 +01:00
attach.cpp
Properly initialize local static pointers and collections
2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
depth.hpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp
Animation blending implementation for NIF and osgAnimation through YAML files
2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp
Support light fade settings in legacy lighting method
2024-06-12 22:44:12 +03:00
lightmanager.hpp
Discard culled lights specifically for post-processing light buffer
2024-06-01 22:05:32 +03:00
lightutil.cpp
Give point lights a minimum radius of 16
2025-03-24 22:14:08 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
Formatting mistakes
2025-01-29 23:01:34 +01:00
mwshadowtechnique.hpp
Restore valid per view shadow settings.
2025-01-26 16:31:52 +01:00
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
osgacontroller.hpp
pathgridutil.cpp
Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid
2025-02-16 17:46:52 +03:00
pathgridutil.hpp
Use more sensible types in pathgridutil
2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
Precompute bone matrices during skinning
2024-11-25 02:14:41 +03:00
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp
Add a dummy serializer for billboards
2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp
Disable shadows even harder
2025-05-19 15:06:19 +01:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp
In TextureType, use osg::Object's name field
2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp
Use normalized path for glow texture names
2024-10-06 11:19:58 +02:00
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp