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openmw/components/sceneutil
AnyOldName3 47fff7f998 Disable shadows even harder
On GPUs that can detect when all fragments in an execution group take the same branch, this might run faster. Even if it doesn't, it might suppress any weirdness coming from sampling the dummy shadow maps.
2025-05-19 15:06:19 +01:00
..
agentpath.cpp
agentpath.hpp
animblendrules.cpp Remove superfluous includes from animblendrules.cpp 2025-01-20 16:49:22 +01:00
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
depth.hpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp Support light fade settings in legacy lighting method 2024-06-12 22:44:12 +03:00
lightmanager.hpp Discard culled lights specifically for post-processing light buffer 2024-06-01 22:05:32 +03:00
lightutil.cpp Give point lights a minimum radius of 16 2025-03-24 22:14:08 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Formatting mistakes 2025-01-29 23:01:34 +01:00
mwshadowtechnique.hpp Restore valid per view shadow settings. 2025-01-26 16:31:52 +01:00
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 2024-07-14 02:34:09 +01:00
osgacontroller.hpp
pathgridutil.cpp Fix UB when pathgrid geometry is generated and all pathgrid edges are invalid 2025-02-16 17:46:52 +03:00
pathgridutil.hpp Use more sensible types in pathgridutil 2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp Precompute bone matrices during skinning 2024-11-25 02:14:41 +03:00
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp Add a dummy serializer for billboards 2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp Disable shadows even harder 2025-05-19 15:06:19 +01:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp In TextureType, use osg::Object's name field 2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use normalized path for glow texture names 2024-10-06 11:19:58 +02:00
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp