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cf49b46d64
Some part of UI code is written by @andrew-app
102 lines
3 KiB
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102 lines
3 KiB
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General Settings
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################
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anisotropy
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----------
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:Type: integer
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:Range: 0 to 16
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:Default: 4
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Set the maximum anisotropic filtering on textures.
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Anisotropic filtering is a method of enhancing the image quality of textures
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on surfaces that are at oblique viewing angles with respect to the camera. Valid values range from 0 to 16.
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Modern video cards can often perform 8 or 16 anisotropic filtering with a minimal performance impact.
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This effect of this setting can be seen in the Video panel of the Options menu by finding a location with straight lines
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(striped rugs and Balmora cobblestones work well) radiating into the distance, and adjusting the anisotropy slider.
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This setting can be changed in game
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using the Anisotropy slider in the Detail tab of the Video panel of the Options menu.
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screenshot format
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-----------------
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:Type: string
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:Range: jpg, png, tga
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:Default: png
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Specify the format for screen shots taken by pressing the screen shot key (bound to F12 by default).
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This setting should be the file extension commonly associated with the desired format.
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The formats supported will be determined at compilation, but "jpg", "png", and "tga" should be allowed.
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This setting can be configured in Advanced tab of the launcher.
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texture mag filter
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------------------
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:Type: string
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:Range: nearest, linear
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:Default: linear
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Set the texture magnification filter type.
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texture min filter
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------------------
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:Type: string
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:Range: nearest, linear
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:Default: linear
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Set the texture minification filter type.
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texture mipmap
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--------------
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:Type: string
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:Range: none, nearest, linear
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:Default: nearest
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Set the texture mipmap type to control the method mipmaps are created.
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Mipmapping is a way of reducing the processing power needed during minification
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by pregenerating a series of smaller textures.
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notify on saved screenshot
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--------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Show message box when screenshot is saved to a file.
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preferred locales
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-----------------
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:Type: string
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:Default: en
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List of the preferred locales separated by comma.
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For example "de,en" means German as the first prority and English as a fallback.
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Each locale must consist of a two-letter language code (e.g. "de" or "en") and
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can also optionally include a two-letter country code (e.g. "en_US", "fr_CA").
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Locales with country codes can match locales without one (e.g. specifying "en_US"
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will match "en"), so is recommended that you include the country codes where possible,
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since if the country code isn't specified the generic language-code only locale might
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refer to any of the country-specific variants.
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This setting can only be configured by editing the settings configuration file.
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log buffer size
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---------------
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:Type: integer
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:Range: >= 0
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:Default: 65536
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Buffer size for the in-game log viewer (press F10 to toggle the log viewer).
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When the log doesn't fit into the buffer, only the end of the log is visible in the log viewer.
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Zero disables the log viewer.
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This setting can only be configured by editing the settings configuration file.
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