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			61 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: http://openmw.sourceforge.net/
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| 
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|   This file (effect.h) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   http://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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| #define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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| 
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| #include "node.hpp"
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| 
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| namespace Nif
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| {
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| 
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| typedef Node Effect;
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| 
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| // Used for NiAmbientLight and NiDirectionalLight. Might also work for
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| // NiPointLight and NiSpotLight?
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| struct NiLight : Effect
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| {
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|     struct SLight
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|     {
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|         float dimmer;
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|         osg::Vec3f ambient;
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|         osg::Vec3f diffuse;
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|         osg::Vec3f specular;
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| 
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|         void read(NIFStream *nif);
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|     };
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|     SLight light;
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| 
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|     void read(NIFStream *nif);
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| };
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| 
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| struct NiTextureEffect : Effect
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| {
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|     NiSourceTexturePtr texture;
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| 
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|     void read(NIFStream *nif);
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|     void post(NIFFile *nif);
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| };
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| 
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| } // Namespace
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| #endif
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