1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-04-04 15:36:42 +00:00
openmw/files/materials
2014-10-07 23:32:19 +04:00
..
atmosphere.shader More shader compatibility fixes 2014-10-02 13:55:36 +02:00
atmosphere.shaderset
clouds.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
clouds.shaderset
core.h Add parallax mapping for objects 2013-12-05 15:51:07 +01:00
moon.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
moon.shaderset
mygui.mat Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
mygui.shaderset Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
objects.mat Support separate specular maps 2014-01-07 18:05:44 +01:00
objects.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
objects.shaderset
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
shadowcaster.shaderset
shadows.h
sky.mat Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
stars.shaderset
sun.shader More shader compatibility fixes 2014-10-02 13:55:36 +02:00
sun.shaderset
terrain.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
terrain.shaderset
underwater.h WIP fix 2014-06-16 17:08:02 -04:00
water.mat Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
water.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
water.shaderset
watersim.mat
watersim.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim_heighttonormal.shader HLSL shader fix 2013-03-16 14:36:37 +01:00