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	Moving classes from components/misc into Misc namespace. Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc classes, so both of them are renamed to ESM::Miscellaneous and MWClass::Miscellaneous. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: http://openmw.sourceforge.net/
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| 
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|   This file (extra.h) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   http://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #ifndef _NIF_EXTRA_H_
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| #define _NIF_EXTRA_H_
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| 
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| #include "record.hpp"
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| #include "nif_file.hpp"
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| #include "record_ptr.hpp"
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| 
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| namespace Nif
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| {
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| 
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| /** A record that can have extra data. The extra data objects
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|     themselves decend from the Extra class, and all the extra data
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|     connected to an object form a linked list
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| */
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| class Extra : public Record
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| {
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| public:
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|   ExtraPtr extra;
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| 
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|   void read(NIFFile *nif) { extra.read(nif); }
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| };
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| 
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| class NiVertWeightsExtraData : public Extra
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| {
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| public:
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|   void read(NIFFile *nif)
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|   {
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|     Extra::read(nif);
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| 
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|     // We should have s*4+2 == i, for some reason. Might simply be the
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|     // size of the rest of the record, unhelpful as that may be.
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|     /*int i =*/ nif->getInt();
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|     int s = nif->getShort(); // number of vertices
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| 
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|     nif->getFloatLen(s);     // vertex weights I guess
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|   }
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| };
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| 
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| class NiTextKeyExtraData : public Extra
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| {
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| public:
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|   struct TextKey
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|   {
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|     float time;
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|     Misc::SString text;
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|   };
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| 
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|   std::vector<TextKey> list;
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Extra::read(nif);
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| 
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|     nif->getInt(); // 0
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| 
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|     int keynum = nif->getInt();
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|     list.resize(keynum);
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|     for(int i=0; i<keynum; i++)
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|       {
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|         list[i].time = nif->getFloat();
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|         list[i].text = nif->getString();
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|       }
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|   }
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| };
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| 
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| class NiStringExtraData : public Extra
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| {
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| public:
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|   /* Two known meanings:
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|      "MRK" - marker, only visible in the editor, not rendered in-game
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|      "NCO" - no collision
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|    */
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|   Misc::SString string;
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Extra::read(nif);
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| 
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|     nif->getInt(); // size of string + 4. Really useful...
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|     string = nif->getString();
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|   }
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| };
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| 
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| } // Namespace
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| #endif
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