mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 01:56:44 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			171 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "chunk.hpp"
 | 
						|
 | 
						|
#include <OgreSceneNode.h>
 | 
						|
#include <OgreHardwareBufferManager.h>
 | 
						|
 | 
						|
#include "quadtreenode.hpp"
 | 
						|
#include "world.hpp"
 | 
						|
#include "storage.hpp"
 | 
						|
 | 
						|
namespace Terrain
 | 
						|
{
 | 
						|
 | 
						|
    Chunk::Chunk(QuadTreeNode* node, short lodLevel)
 | 
						|
        : mNode(node)
 | 
						|
        , mVertexLod(lodLevel)
 | 
						|
        , mAdditionalLod(0)
 | 
						|
    {
 | 
						|
        mVertexData = OGRE_NEW Ogre::VertexData;
 | 
						|
        mVertexData->vertexStart = 0;
 | 
						|
 | 
						|
        unsigned int verts = mNode->getTerrain()->getStorage()->getCellVertices();
 | 
						|
 | 
						|
        // Set the total number of vertices
 | 
						|
        size_t numVertsOneSide = mNode->getSize() * (verts-1);
 | 
						|
        numVertsOneSide /= 1 << lodLevel;
 | 
						|
        numVertsOneSide += 1;
 | 
						|
        assert(numVertsOneSide == verts);
 | 
						|
        mVertexData->vertexCount = numVertsOneSide * numVertsOneSide;
 | 
						|
 | 
						|
        // Set up the vertex declaration, which specifies the info for each vertex (normals, colors, UVs, etc)
 | 
						|
        Ogre::VertexDeclaration* vertexDecl = mVertexData->vertexDeclaration;
 | 
						|
 | 
						|
        Ogre::HardwareBufferManager* mgr = Ogre::HardwareBufferManager::getSingletonPtr();
 | 
						|
        size_t nextBuffer = 0;
 | 
						|
 | 
						|
        // Positions
 | 
						|
        vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
 | 
						|
        mVertexBuffer = mgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
 | 
						|
                                                mVertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
 | 
						|
        // Normals
 | 
						|
        vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
 | 
						|
        mNormalBuffer = mgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
 | 
						|
                                                mVertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
 | 
						|
 | 
						|
        // UV texture coordinates
 | 
						|
        vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_FLOAT2,
 | 
						|
                               Ogre::VES_TEXTURE_COORDINATES, 0);
 | 
						|
        Ogre::HardwareVertexBufferSharedPtr uvBuf = mNode->getTerrain()->getVertexBuffer(numVertsOneSide);
 | 
						|
 | 
						|
        // Colours
 | 
						|
        vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
 | 
						|
        mColourBuffer = mgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
 | 
						|
                                                mVertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
 | 
						|
 | 
						|
        mNode->getTerrain()->getStorage()->fillVertexBuffers(lodLevel, mNode->getSize(), mNode->getCenter(),
 | 
						|
                                                             mVertexBuffer, mNormalBuffer, mColourBuffer);
 | 
						|
 | 
						|
        mVertexData->vertexBufferBinding->setBinding(0, mVertexBuffer);
 | 
						|
        mVertexData->vertexBufferBinding->setBinding(1, mNormalBuffer);
 | 
						|
        mVertexData->vertexBufferBinding->setBinding(2, uvBuf);
 | 
						|
        mVertexData->vertexBufferBinding->setBinding(3, mColourBuffer);
 | 
						|
 | 
						|
        mIndexData = OGRE_NEW Ogre::IndexData();
 | 
						|
        mIndexData->indexStart = 0;
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    void Chunk::updateIndexBuffer()
 | 
						|
    {
 | 
						|
        // Fetch a suitable index buffer (which may be shared)
 | 
						|
        size_t ourLod = mVertexLod + mAdditionalLod;
 | 
						|
 | 
						|
        int flags = 0;
 | 
						|
 | 
						|
        for (int i=0; i<4; ++i)
 | 
						|
        {
 | 
						|
            QuadTreeNode* neighbour = mNode->getNeighbour((Direction)i);
 | 
						|
 | 
						|
            // If the neighbour isn't currently rendering itself,
 | 
						|
            // go up until we find one. NOTE: We don't need to go down,
 | 
						|
            // because in that case neighbour's detail would be higher than
 | 
						|
            // our detail and the neighbour would handle stitching by itself.
 | 
						|
            while (neighbour && !neighbour->hasChunk())
 | 
						|
                neighbour = neighbour->getParent();
 | 
						|
 | 
						|
            size_t lod = 0;
 | 
						|
            if (neighbour)
 | 
						|
                lod = neighbour->getActualLodLevel();
 | 
						|
 | 
						|
            if (lod <= ourLod) // We only need to worry about neighbours less detailed than we are -
 | 
						|
                lod = 0;         // neighbours with more detail will do the stitching themselves
 | 
						|
 | 
						|
            // Use 4 bits for each LOD delta
 | 
						|
            if (lod > 0)
 | 
						|
            {
 | 
						|
                assert (lod - ourLod < (1 << 4));
 | 
						|
                flags |= int(lod - ourLod) << (4*i);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        flags |= ((int)mAdditionalLod) << (4*4);
 | 
						|
 | 
						|
        size_t numIndices;
 | 
						|
        mIndexBuffer = mNode->getTerrain()->getIndexBuffer(flags, numIndices);
 | 
						|
        mIndexData->indexCount = numIndices;
 | 
						|
        mIndexData->indexBuffer = mIndexBuffer;
 | 
						|
    }
 | 
						|
 | 
						|
    Chunk::~Chunk()
 | 
						|
    {
 | 
						|
        OGRE_DELETE mVertexData;
 | 
						|
        OGRE_DELETE mIndexData;
 | 
						|
    }
 | 
						|
 | 
						|
    void Chunk::setMaterial(const Ogre::MaterialPtr &material)
 | 
						|
    {
 | 
						|
        mMaterial = material;
 | 
						|
    }
 | 
						|
 | 
						|
    const Ogre::AxisAlignedBox& Chunk::getBoundingBox(void) const
 | 
						|
    {
 | 
						|
        return mNode->getBoundingBox();
 | 
						|
    }
 | 
						|
 | 
						|
    Ogre::Real Chunk::getBoundingRadius(void) const
 | 
						|
    {
 | 
						|
        return mNode->getBoundingBox().getHalfSize().length();
 | 
						|
    }
 | 
						|
 | 
						|
    void Chunk::_updateRenderQueue(Ogre::RenderQueue* queue)
 | 
						|
    {
 | 
						|
        queue->addRenderable(this, mRenderQueueID);
 | 
						|
    }
 | 
						|
 | 
						|
    void Chunk::visitRenderables(Ogre::Renderable::Visitor* visitor,
 | 
						|
        bool debugRenderables)
 | 
						|
    {
 | 
						|
        visitor->visit(this, 0, false);
 | 
						|
    }
 | 
						|
 | 
						|
    const Ogre::MaterialPtr& Chunk::getMaterial(void) const
 | 
						|
    {
 | 
						|
        return mMaterial;
 | 
						|
    }
 | 
						|
 | 
						|
    void Chunk::getRenderOperation(Ogre::RenderOperation& op)
 | 
						|
    {
 | 
						|
        assert (!mIndexBuffer.isNull() && "Trying to render, but no index buffer set!");
 | 
						|
        op.useIndexes = true;
 | 
						|
        op.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
 | 
						|
        op.vertexData = mVertexData;
 | 
						|
        op.indexData = mIndexData;
 | 
						|
    }
 | 
						|
 | 
						|
    void Chunk::getWorldTransforms(Ogre::Matrix4* xform) const
 | 
						|
    {
 | 
						|
        *xform = getParentSceneNode()->_getFullTransform();
 | 
						|
    }
 | 
						|
 | 
						|
    Ogre::Real Chunk::getSquaredViewDepth(const Ogre::Camera* cam) const
 | 
						|
    {
 | 
						|
        return getParentSceneNode()->getSquaredViewDepth(cam);
 | 
						|
    }
 | 
						|
 | 
						|
    const Ogre::LightList& Chunk::getLights(void) const
 | 
						|
    {
 | 
						|
        return queryLights();
 | 
						|
    }
 | 
						|
 | 
						|
}
 |