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			178 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "inventorystate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include <components/misc/strings/algorithm.hpp>
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namespace ESM
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{
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    void InventoryState::load(ESMReader& esm)
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    {
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        // obsolete
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        int index = 0;
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        while (esm.isNextSub("IOBJ"))
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        {
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            int unused; // no longer used
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            esm.getHT(unused);
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            ObjectState state;
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            // obsolete
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            if (esm.isNextSub("SLOT"))
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            {
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                int slot;
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                esm.getHT(slot);
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                mEquipmentSlots[index] = slot;
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            }
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            state.mRef.loadId(esm, true);
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            state.load(esm);
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            if (state.mCount == 0)
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                continue;
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            mItems.push_back(state);
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            ++index;
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        }
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        int itemsCount = 0;
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        esm.getHNOT(itemsCount, "ICNT");
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        for (int i = 0; i < itemsCount; i++)
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        {
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            ObjectState state;
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            state.mRef.loadId(esm, true);
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            state.load(esm);
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            if (state.mCount == 0)
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                continue;
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            mItems.push_back(state);
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        }
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        // Next item is Levelled item
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        while (esm.isNextSub("LEVM"))
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        {
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            // Get its name
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            ESM::RefId id = esm.getRefId();
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            int count;
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            std::string parentGroup;
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            // Then get its count
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            esm.getHNT(count, "COUN");
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            // Old save formats don't have information about parent group; check for that
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            if (esm.isNextSub("LGRP"))
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                // Newest saves contain parent group
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                parentGroup = esm.getHString();
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            mLevelledItemMap[std::make_pair(id, parentGroup)] = count;
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        }
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        while (esm.isNextSub("MAGI"))
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        {
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            ESM::RefId id = esm.getRefId();
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            std::vector<std::pair<float, float>> params;
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            while (esm.isNextSub("RAND"))
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            {
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                float rand, multiplier;
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                esm.getHT(rand);
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                esm.getHNT(multiplier, "MULT");
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                params.emplace_back(rand, multiplier);
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            }
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            mPermanentMagicEffectMagnitudes[id] = params;
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        }
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        while (esm.isNextSub("EQUI"))
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        {
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            esm.getSubHeader();
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            int equipIndex;
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            esm.getT(equipIndex);
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            int slot;
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            esm.getT(slot);
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            mEquipmentSlots[equipIndex] = slot;
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        }
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        if (esm.isNextSub("EQIP"))
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        {
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            esm.getSubHeader();
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            int slotsCount = 0;
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            esm.getT(slotsCount);
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            for (int i = 0; i < slotsCount; i++)
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            {
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                int equipIndex;
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                esm.getT(equipIndex);
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                int slot;
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                esm.getT(slot);
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                mEquipmentSlots[equipIndex] = slot;
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            }
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        }
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        mSelectedEnchantItem = -1;
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        esm.getHNOT(mSelectedEnchantItem, "SELE");
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        // Old saves had restocking levelled items in a special map
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        // This turns items from that map into negative quantities
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        for (const auto& entry : mLevelledItemMap)
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        {
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            const ESM::RefId& id = entry.first.first;
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            const int count = entry.second;
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            for (auto& item : mItems)
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            {
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                if (item.mCount == count && id == item.mRef.mRefID)
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                    item.mCount = -count;
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            }
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        }
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    }
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    void InventoryState::save(ESMWriter& esm) const
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    {
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        int itemsCount = static_cast<int>(mItems.size());
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        if (itemsCount > 0)
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        {
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            esm.writeHNT("ICNT", itemsCount);
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            for (const ObjectState& state : mItems)
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            {
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                state.save(esm, true);
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            }
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        }
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        for (auto it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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        {
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            esm.writeHNRefId("LEVM", it->first.first);
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            esm.writeHNT("COUN", it->second);
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            esm.writeHNString("LGRP", it->first.second);
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        }
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        for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin();
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             it != mPermanentMagicEffectMagnitudes.end(); ++it)
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        {
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            esm.writeHNRefId("MAGI", it->first);
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            const std::vector<std::pair<float, float>>& params = it->second;
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            for (std::vector<std::pair<float, float>>::const_iterator pIt = params.begin(); pIt != params.end(); ++pIt)
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            {
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                esm.writeHNT("RAND", pIt->first);
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                esm.writeHNT("MULT", pIt->second);
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            }
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        }
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        int slotsCount = static_cast<int>(mEquipmentSlots.size());
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        if (slotsCount > 0)
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        {
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            esm.startSubRecord("EQIP");
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            esm.writeT(slotsCount);
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            for (std::map<int, int>::const_iterator it = mEquipmentSlots.begin(); it != mEquipmentSlots.end(); ++it)
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            {
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                esm.writeT(it->first);
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                esm.writeT(it->second);
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            }
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            esm.endRecord("EQIP");
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        }
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        if (mSelectedEnchantItem != -1)
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            esm.writeHNT("SELE", mSelectedEnchantItem);
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    }
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}
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