mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 22:56:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			87 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CLAS_H
 | |
| #define OPENMW_ESM_CLAS_H
 | |
| 
 | |
| #include <string>
 | |
| 
 | |
| #include "components/esm/defs.hpp"
 | |
| 
 | |
| namespace ESM
 | |
| {
 | |
| 
 | |
|     class ESMReader;
 | |
|     class ESMWriter;
 | |
| 
 | |
|     /*
 | |
|      * Character class definitions
 | |
|      */
 | |
| 
 | |
|     // These flags tells us which items should be auto-calculated for this
 | |
|     // class
 | |
|     struct Class
 | |
|     {
 | |
|         constexpr static RecNameInts sRecordId = REC_CLAS;
 | |
| 
 | |
|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
 | |
|         static std::string_view getRecordType() { return "Class"; }
 | |
| 
 | |
|         enum AutoCalc
 | |
|         {
 | |
|             Weapon = 0x00001,
 | |
|             Armor = 0x00002,
 | |
|             Clothing = 0x00004,
 | |
|             Books = 0x00008,
 | |
|             Ingredient = 0x00010,
 | |
|             Lockpick = 0x00020,
 | |
|             Probe = 0x00040,
 | |
|             Lights = 0x00080,
 | |
|             Apparatus = 0x00100,
 | |
|             Repair = 0x00200,
 | |
|             Misc = 0x00400,
 | |
|             Spells = 0x00800,
 | |
|             MagicItems = 0x01000,
 | |
|             Potions = 0x02000,
 | |
|             Training = 0x04000,
 | |
|             Spellmaking = 0x08000,
 | |
|             Enchanting = 0x10000,
 | |
|             RepairItem = 0x20000
 | |
|         };
 | |
| 
 | |
|         enum Specialization
 | |
|         {
 | |
|             Combat = 0,
 | |
|             Magic = 1,
 | |
|             Stealth = 2
 | |
|         };
 | |
| 
 | |
|         static const Specialization sSpecializationIds[3];
 | |
|         static const char* sGmstSpecializationIds[3];
 | |
| 
 | |
|         struct CLDTstruct
 | |
|         {
 | |
|             int mAttribute[2]; // Attributes that get class bonus
 | |
|             int mSpecialization; // 0 = Combat, 1 = Magic, 2 = Stealth
 | |
|             int mSkills[5][2]; // Minor and major skills.
 | |
|             int mIsPlayable; // 0x0001 - Playable class
 | |
| 
 | |
|             // I have no idea how to autocalculate these items...
 | |
|             int mCalc;
 | |
| 
 | |
|             int& getSkill(int index, bool major);
 | |
|             ///< Throws an exception for invalid values of \a index.
 | |
| 
 | |
|             int getSkill(int index, bool major) const;
 | |
|             ///< Throws an exception for invalid values of \a index.
 | |
|         }; // 60 bytes
 | |
| 
 | |
|         unsigned int mRecordFlags;
 | |
|         std::string mId, mName, mDescription;
 | |
|         CLDTstruct mData;
 | |
| 
 | |
|         void load(ESMReader& esm, bool& isDeleted);
 | |
|         void save(ESMWriter& esm, bool isDeleted = false) const;
 | |
| 
 | |
|         void blank();
 | |
|         ///< Set record to default state (does not touch the ID/index).
 | |
|     };
 | |
| }
 | |
| #endif
 |