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			110 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "scrollwindow.hpp"
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#include <MyGUI_ScrollView.h>
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#include <components/esm/loadbook.hpp>
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#include <components/widgets/imagebutton.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/class.hpp"
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#include "formatting.hpp"
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namespace MWGui
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{
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    ScrollWindow::ScrollWindow ()
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        : BookWindowBase("openmw_scroll.layout")
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        , mTakeButtonShow(true)
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        , mTakeButtonAllowed(true)
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    {
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        getWidget(mTextView, "TextView");
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        getWidget(mCloseButton, "CloseButton");
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        mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked);
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        getWidget(mTakeButton, "TakeButton");
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        mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked);
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        adjustButton("CloseButton");
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        adjustButton("TakeButton");
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        mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
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        mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
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        center();
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    }
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    void ScrollWindow::setPtr (const MWWorld::Ptr& scroll)
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    {
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        mScroll = scroll;
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        MWWorld::Ptr player = MWMechanics::getPlayer();
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        bool showTakeButton = scroll.getContainerStore() != &player.getClass().getContainerStore(player);
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        MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>();
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        Formatting::BookFormatter formatter;
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        formatter.markupToWidget(mTextView, ref->mBase->mText, 390, mTextView->getHeight());
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        MyGUI::IntSize size = mTextView->getChildAt(0)->getSize();
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        // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
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        mTextView->setVisibleVScroll(false);
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        if (size.height > mTextView->getSize().height)
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            mTextView->setCanvasSize(mTextView->getWidth(), size.height);
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        else
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            mTextView->setCanvasSize(mTextView->getWidth(), mTextView->getSize().height);
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        mTextView->setVisibleVScroll(true);
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        mTextView->setViewOffset(MyGUI::IntPoint(0,0));
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        setTakeButtonShow(showTakeButton);
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        MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
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    }
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    void ScrollWindow::onKeyButtonPressed(MyGUI::Widget *sender, MyGUI::KeyCode key, MyGUI::Char character)
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    {
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        int scroll = 0;
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        if (key == MyGUI::KeyCode::ArrowUp)
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            scroll = 40;
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        else if (key == MyGUI::KeyCode::ArrowDown)
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            scroll = -40;
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        if (scroll != 0)
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            mTextView->setViewOffset(mTextView->getViewOffset() + MyGUI::IntPoint(0, scroll));
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    }
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    void ScrollWindow::setTakeButtonShow(bool show)
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    {
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        mTakeButtonShow = show;
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        mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
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    }
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    void ScrollWindow::setInventoryAllowed(bool allowed)
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    {
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        mTakeButtonAllowed = allowed;
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        mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed);
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    }
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    void ScrollWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
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    {
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        MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll);
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    }
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    void ScrollWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
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    {
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        MWBase::Environment::get().getWindowManager()->playSound("Item Book Up");
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        MWWorld::ActionTake take(mScroll);
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        take.execute (MWMechanics::getPlayer());
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        MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll, true);
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    }
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}
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