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			53 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_LUASCRIPTS_H
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| #define OPENMW_ESM_LUASCRIPTS_H
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| 
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| #include <vector>
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| #include <string>
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // Storage structure for LuaUtil::ScriptsContainer. This is not a top-level record.
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|     // Used either for global scripts or for local scripts on a specific object.
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| 
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|     struct LuaTimer
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|     {
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|         enum class TimeUnit : bool
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|         {
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|             SECONDS = 0,
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|             HOURS = 1,
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|         };
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| 
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|         TimeUnit mUnit;
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|         double mTime;
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|         std::string mCallbackName;
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|         std::string mCallbackArgument;  // Serialized Lua table. It is a binary data. Can contain '\0'.
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|     };
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| 
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|     struct LuaScript
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|     {
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|         std::string mScriptPath;
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|         std::string mData;  // Serialized Lua table. It is a binary data. Can contain '\0'.
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|         std::vector<LuaTimer> mTimers;
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|     };
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| 
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|     struct LuaScripts
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|     {
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|         std::vector<LuaScript> mScripts;
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| 
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|     // Saves binary string `data` (can contain '\0') as record LUAD.
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|     void saveLuaBinaryData(ESM::ESMWriter& esm, const std::string& data);
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| 
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|     // Loads LUAD as binary string. If next subrecord is not LUAD, then returns an empty string.
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|     std::string loadLuaBinaryData(ESM::ESMReader& esm);
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| 
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| }
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| 
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| #endif
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| 
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