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openmw/components/sceneutil
2017-02-09 04:51:20 +01:00
..
attach.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
attach.hpp
clone.cpp
clone.hpp Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
controller.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
controller.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
lightutil.cpp
lightutil.hpp
pathgridutil.cpp
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp
riggeometry.hpp
serialize.cpp
serialize.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp Change UnrefQueue to accept osg::Referenced instead of osg::Object 2017-02-04 02:24:42 +01:00
util.cpp
util.hpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp