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openmw/apps/opencs/model/world/refiddata.hpp

335 lines
11 KiB
C++

#ifndef CSM_WOLRD_REFIDDATA_H
#define CSM_WOLRD_REFIDDATA_H
#include <algorithm>
#include <cassert>
#include <map>
#include <memory>
#include <stdexcept>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadlock.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadprob.hpp>
#include <components/esm3/loadrepa.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/misc/strings/algorithm.hpp>
#include "record.hpp"
#include "universalid.hpp"
namespace ESM
{
class ESMReader;
}
namespace CSMWorld
{
struct RefIdDataContainerBase
{
virtual ~RefIdDataContainerBase() = default;
virtual int getSize() const = 0;
virtual const RecordBase& getRecord(int index) const = 0;
virtual RecordBase& getRecord(int index) = 0;
virtual unsigned int getRecordFlags(int index) const = 0;
virtual void appendRecord(const ESM::RefId& id, bool base) = 0;
virtual void insertRecord(std::unique_ptr<RecordBase> record) = 0;
virtual int load(ESM::ESMReader& reader, bool base) = 0;
///< \return index of a loaded record or -1 if no record was loaded
virtual void erase(int index, int count) = 0;
virtual ESM::RefId getId(int index) const = 0;
virtual void save(int index, ESM::ESMWriter& writer) const = 0;
};
template <typename RecordT>
struct RefIdDataContainer : public RefIdDataContainerBase
{
std::vector<std::unique_ptr<Record<RecordT>>> mContainer;
int getSize() const override;
const RecordBase& getRecord(int index) const override;
RecordBase& getRecord(int index) override;
unsigned int getRecordFlags(int index) const override;
void appendRecord(const ESM::RefId& id, bool base) override;
void insertRecord(std::unique_ptr<RecordBase> record) override;
int load(ESM::ESMReader& reader, bool base) override;
///< \return index of a loaded record or -1 if no record was loaded
void erase(int index, int count) override;
ESM::RefId getId(int index) const override;
void save(int index, ESM::ESMWriter& writer) const override;
};
template <typename RecordT>
void RefIdDataContainer<RecordT>::insertRecord(std::unique_ptr<RecordBase> record)
{
assert(record != nullptr);
// convert base pointer to record type pointer
std::unique_ptr<Record<RecordT>> typedRecord(&dynamic_cast<Record<RecordT>&>(*record));
record.release();
mContainer.push_back(std::move(typedRecord));
}
template <typename RecordT>
int RefIdDataContainer<RecordT>::getSize() const
{
return static_cast<int>(mContainer.size());
}
template <typename RecordT>
const RecordBase& RefIdDataContainer<RecordT>::getRecord(int index) const
{
return *mContainer.at(index);
}
template <typename RecordT>
RecordBase& RefIdDataContainer<RecordT>::getRecord(int index)
{
return *mContainer.at(index);
}
template <typename RecordT>
unsigned int RefIdDataContainer<RecordT>::getRecordFlags(int index) const
{
return mContainer.at(index)->get().mRecordFlags;
}
template <typename RecordT>
void RefIdDataContainer<RecordT>::appendRecord(const ESM::RefId& id, bool base)
{
auto record = std::make_unique<Record<RecordT>>();
record->mState = base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
record->mBase.mId = id;
record->mModified.mId = id;
(base ? record->mBase : record->mModified).blank();
mContainer.push_back(std::move(record));
}
template <typename RecordT>
int RefIdDataContainer<RecordT>::load(ESM::ESMReader& reader, bool base)
{
RecordT record;
bool isDeleted = false;
record.load(reader, isDeleted);
int index = 0;
int numRecords = static_cast<int>(mContainer.size());
for (; index < numRecords; ++index)
{
if ((mContainer[index]->get().mId == record.mId))
{
break;
}
}
if (isDeleted)
{
if (index == numRecords)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
return -1;
}
// Flag the record as Deleted even for a base content file.
// RefIdData is responsible for its erasure.
mContainer[index]->mState = RecordBase::State_Deleted;
}
else
{
if (index == numRecords)
{
appendRecord(record.mId, base);
if (base)
{
mContainer.back()->mBase = record;
}
else
{
mContainer.back()->mModified = record;
}
}
else if (!base)
{
mContainer[index]->setModified(record);
}
else
{
// Overwrite
mContainer[index]->setModified(record);
mContainer[index]->merge();
}
}
return index;
}
template <typename RecordT>
void RefIdDataContainer<RecordT>::erase(int index, int count)
{
if (index < 0 || index + count > getSize())
throw std::runtime_error("invalid RefIdDataContainer index");
mContainer.erase(mContainer.begin() + index, mContainer.begin() + index + count);
}
template <typename RecordT>
ESM::RefId RefIdDataContainer<RecordT>::getId(int index) const
{
return mContainer.at(index)->get().mId;
}
template <typename RecordT>
void RefIdDataContainer<RecordT>::save(int index, ESM::ESMWriter& writer) const
{
const Record<RecordT>& record = *mContainer.at(index);
if (record.isModified() || record.mState == RecordBase::State_Deleted)
{
RecordT esmRecord = record.get();
writer.startRecord(esmRecord.sRecordId, esmRecord.mRecordFlags);
esmRecord.save(writer, record.mState == RecordBase::State_Deleted);
writer.endRecord(esmRecord.sRecordId);
}
}
class RefIdData
{
public:
typedef std::pair<int, UniversalId::Type> LocalIndex;
private:
RefIdDataContainer<ESM::Activator> mActivators;
RefIdDataContainer<ESM::Potion> mPotions;
RefIdDataContainer<ESM::Apparatus> mApparati;
RefIdDataContainer<ESM::Armor> mArmors;
RefIdDataContainer<ESM::Book> mBooks;
RefIdDataContainer<ESM::Clothing> mClothing;
RefIdDataContainer<ESM::Container> mContainers;
RefIdDataContainer<ESM::Creature> mCreatures;
RefIdDataContainer<ESM::Door> mDoors;
RefIdDataContainer<ESM::Ingredient> mIngredients;
RefIdDataContainer<ESM::CreatureLevList> mCreatureLevelledLists;
RefIdDataContainer<ESM::ItemLevList> mItemLevelledLists;
RefIdDataContainer<ESM::Light> mLights;
RefIdDataContainer<ESM::Lockpick> mLockpicks;
RefIdDataContainer<ESM::Miscellaneous> mMiscellaneous;
RefIdDataContainer<ESM::NPC> mNpcs;
RefIdDataContainer<ESM::Probe> mProbes;
RefIdDataContainer<ESM::Repair> mRepairs;
RefIdDataContainer<ESM::Static> mStatics;
RefIdDataContainer<ESM::Weapon> mWeapons;
std::map<ESM::RefId, LocalIndex> mIndex;
std::map<UniversalId::Type, RefIdDataContainerBase*> mRecordContainers;
void erase(const LocalIndex& index, int count);
///< Must not spill over into another type.
ESM::RefId getRecordId(const LocalIndex& index) const;
public:
RefIdData();
LocalIndex globalToLocalIndex(int index) const;
int localToGlobalIndex(const LocalIndex& index) const;
LocalIndex searchId(const ESM::RefId& id) const;
void erase(int index, int count);
void insertRecord(std::unique_ptr<RecordBase> record, CSMWorld::UniversalId::Type type, const ESM::RefId& id);
const RecordBase& getRecord(const LocalIndex& index) const;
RecordBase& getRecord(const LocalIndex& index);
unsigned int getRecordFlags(const ESM::RefId& id) const;
void appendRecord(UniversalId::Type type, const ESM::RefId& id, bool base);
int getAppendIndex(UniversalId::Type type) const;
void load(ESM::ESMReader& reader, bool base, UniversalId::Type type);
int getSize() const;
std::vector<ESM::RefId> getIds(bool listDeleted = true) const;
///< Return a sorted collection of all IDs
///
/// \param listDeleted include deleted record in the list
void save(int index, ESM::ESMWriter& writer) const;
// RECORD CONTAINERS ACCESS METHODS
const RefIdDataContainer<ESM::Book>& getBooks() const;
const RefIdDataContainer<ESM::Activator>& getActivators() const;
const RefIdDataContainer<ESM::Potion>& getPotions() const;
const RefIdDataContainer<ESM::Apparatus>& getApparati() const;
const RefIdDataContainer<ESM::Armor>& getArmors() const;
const RefIdDataContainer<ESM::Clothing>& getClothing() const;
const RefIdDataContainer<ESM::Container>& getContainers() const;
const RefIdDataContainer<ESM::Creature>& getCreatures() const;
const RefIdDataContainer<ESM::Door>& getDoors() const;
const RefIdDataContainer<ESM::Ingredient>& getIngredients() const;
const RefIdDataContainer<ESM::CreatureLevList>& getCreatureLevelledLists() const;
const RefIdDataContainer<ESM::ItemLevList>& getItemLevelledList() const;
const RefIdDataContainer<ESM::Light>& getLights() const;
const RefIdDataContainer<ESM::Lockpick>& getLocpicks() const;
const RefIdDataContainer<ESM::Miscellaneous>& getMiscellaneous() const;
const RefIdDataContainer<ESM::NPC>& getNPCs() const;
const RefIdDataContainer<ESM::Weapon>& getWeapons() const;
const RefIdDataContainer<ESM::Probe>& getProbes() const;
const RefIdDataContainer<ESM::Repair>& getRepairs() const;
const RefIdDataContainer<ESM::Static>& getStatics() const;
void copyTo(int index, RefIdData& target) const;
};
}
#endif