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139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
#ifndef CSV_WIDGET_SCENETOOLTEXTUREBRUSH_H
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#define CSV_WIDGET_SCENETOOLTEXTUREBRUSH_H
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#include <QFrame>
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#include <QGroupBox>
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#ifndef Q_MOC_RUN
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#include "brushshapes.hpp"
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#include "scenetool.hpp"
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#endif
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#include <components/esm/refid.hpp>
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class QTableWidget;
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class QDragEnterEvent;
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class QDropEvent;
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class QHBoxLayout;
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class QLabel;
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class QModelIndex;
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class QObject;
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class QPoint;
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class QPushButton;
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class QSlider;
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class QSpinBox;
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class QWidget;
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namespace CSVRender
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{
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class TerrainTextureMode;
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}
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namespace CSMDoc
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{
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class Document;
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}
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namespace CSVWidget
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{
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class SceneToolbar;
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/// \brief Layout-box for some brush button settings
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class BrushSizeControls : public QGroupBox
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{
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Q_OBJECT
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public:
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BrushSizeControls(const QString& title, QWidget* parent);
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private:
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QHBoxLayout* mLayoutSliderSize;
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QSlider* mBrushSizeSlider;
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QSpinBox* mBrushSizeSpinBox;
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friend class SceneToolTextureBrush;
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friend class CSVRender::TerrainTextureMode;
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};
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/// \brief Brush settings window
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class TextureBrushWindow : public QFrame
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{
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Q_OBJECT
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public:
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TextureBrushWindow(CSMDoc::Document& document, QWidget* parent = nullptr);
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void configureButtonInitialSettings(QPushButton* button);
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const QString toolTipPoint = "Paint single point";
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const QString toolTipSquare = "Paint with square brush";
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const QString toolTipCircle = "Paint with circle brush";
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const QString toolTipCustom = "Paint custom selection (not implemented yet)";
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private:
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CSVWidget::BrushShape mBrushShape = CSVWidget::BrushShape_Point;
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int mBrushSize = 1;
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ESM::RefId mBrushTexture;
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CSMDoc::Document& mDocument;
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QLabel* mSelectedBrush;
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QGroupBox* mHorizontalGroupBox;
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std::string mBrushTextureLabel;
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QPushButton* mButtonPoint;
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QPushButton* mButtonSquare;
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QPushButton* mButtonCircle;
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QPushButton* mButtonCustom;
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BrushSizeControls* mSizeSliders;
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friend class SceneToolTextureBrush;
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friend class CSVRender::TerrainTextureMode;
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public slots:
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void setBrushTexture(ESM::RefId brushTexture);
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void setBrushShape();
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void setBrushSize(int brushSize);
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signals:
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void passBrushSize(int brushSize);
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void passBrushShape(CSVWidget::BrushShape brushShape);
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void passTextureId(ESM::RefId brushTexture);
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};
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class SceneToolTextureBrush : public SceneTool
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{
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Q_OBJECT
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QString mToolTip;
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CSMDoc::Document& mDocument;
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QFrame* mPanel;
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QTableWidget* mTable;
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std::vector<ESM::RefId> mBrushHistory;
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TextureBrushWindow* mTextureBrushWindow;
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private:
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void adjustToolTips();
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public:
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SceneToolTextureBrush(SceneToolbar* parent, const QString& toolTip, CSMDoc::Document& document);
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void showPanel(const QPoint& position) override;
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void updatePanel();
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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friend class CSVRender::TerrainTextureMode;
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public slots:
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void setButtonIcon(CSVWidget::BrushShape brushShape);
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void updateBrushHistory(ESM::RefId mBrushTexture);
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void clicked(const QModelIndex& index);
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void activate() override;
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signals:
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void passEvent(QDropEvent* event);
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void passEvent(QDragEnterEvent* event);
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void passTextureId(ESM::RefId brushTexture);
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};
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}
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#endif
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