mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 07:56:40 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			106 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_NPC_H
 | 
						|
#define _ESM_NPC_H
 | 
						|
 | 
						|
#include "esm_reader.hpp"
 | 
						|
#include "loadcont.hpp"
 | 
						|
#include "defs.hpp"
 | 
						|
 | 
						|
namespace ESM {
 | 
						|
 | 
						|
/*
 | 
						|
 * NPC definition
 | 
						|
 */
 | 
						|
 | 
						|
struct NPC
 | 
						|
{
 | 
						|
  // Services
 | 
						|
  enum Services
 | 
						|
    {
 | 
						|
      // This merchant buys:
 | 
						|
      Weapon        = 0x00001,
 | 
						|
      Armor     = 0x00002,
 | 
						|
      Clothing      = 0x00004,
 | 
						|
      Books     = 0x00008,
 | 
						|
      Ingredients   = 0x00010,
 | 
						|
      Picks     = 0x00020,
 | 
						|
      Probes        = 0x00040,
 | 
						|
      Lights        = 0x00080,
 | 
						|
      Apparatus     = 0x00100,
 | 
						|
      RepairItem    = 0x00200,
 | 
						|
      Misc      = 0x00400,
 | 
						|
 | 
						|
      // Other services
 | 
						|
      Spells        = 0x00800,
 | 
						|
      MagicItems    = 0x01000,
 | 
						|
      Potions       = 0x02000,
 | 
						|
      Training      = 0x04000, // What skills?
 | 
						|
      Spellmaking   = 0x08000,
 | 
						|
      Enchanting    = 0x10000,
 | 
						|
      Repair        = 0x20000
 | 
						|
    };
 | 
						|
 | 
						|
  enum Flags
 | 
						|
    {
 | 
						|
      Female    = 0x0001,
 | 
						|
      Essential = 0x0002,
 | 
						|
      Respawn   = 0x0004,
 | 
						|
      Autocalc  = 0x0008,
 | 
						|
      Skeleton  = 0x0400, // Skeleton blood effect (white)
 | 
						|
      Metal = 0x0800  // Metal blood effect (golden?)
 | 
						|
    };
 | 
						|
 | 
						|
#pragma pack(push)
 | 
						|
#pragma pack(1)
 | 
						|
  struct NPDTstruct52
 | 
						|
  {
 | 
						|
    short level;
 | 
						|
    char strength, intelligence, willpower, agility,
 | 
						|
      speed, endurance, personality, luck;
 | 
						|
    char skills[27];
 | 
						|
    char reputation;
 | 
						|
    short health, mana, fatigue;
 | 
						|
    char disposition, factionID, rank;
 | 
						|
    char unknown;
 | 
						|
    int gold;
 | 
						|
  }; // 52 bytes
 | 
						|
 | 
						|
  struct NPDTstruct12
 | 
						|
  {
 | 
						|
    short level;
 | 
						|
    char disposition, reputation, rank,
 | 
						|
      unknown1, unknown2, unknown3;
 | 
						|
    int gold; // ?? not certain
 | 
						|
  }; // 12 bytes
 | 
						|
 | 
						|
  struct AIDTstruct
 | 
						|
  {
 | 
						|
    // These are probabilities
 | 
						|
    char hello, u1, fight, flee, alarm, u2, u3, u4;
 | 
						|
    // The last u's might be the skills that this NPC can train you
 | 
						|
    // in?
 | 
						|
    int services; // See the Services enum
 | 
						|
  }; // 12 bytes
 | 
						|
 | 
						|
#pragma pack(pop)
 | 
						|
 | 
						|
  NPDTstruct52 npdt52;
 | 
						|
  NPDTstruct12 npdt12; // Use this if npdt52.gold == -10
 | 
						|
 | 
						|
  int flags;
 | 
						|
 | 
						|
  InventoryList inventory;
 | 
						|
  SpellList spells;
 | 
						|
 | 
						|
  AIDTstruct AI;
 | 
						|
  bool hasAI;
 | 
						|
 | 
						|
  std::string name, model, race, cls, faction, script,
 | 
						|
    hair, head; // body parts
 | 
						|
 | 
						|
    std::string mId;
 | 
						|
 | 
						|
  // Implementation moved to load_impl.cpp
 | 
						|
  void load(ESMReader &esm, const std::string& id);
 | 
						|
};
 | 
						|
}
 | 
						|
#endif
 |