mirror of
https://github.com/OpenMW/openmw.git
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80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#include <iostream>
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#include "cell_store.hpp"
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#include "render/cell.hpp"
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#include "render/mwscene.hpp"
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#include "bsa/bsa_archive.hpp"
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#include "ogre/renderer.hpp"
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#include "tools/fileops.hpp"
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#include "input/oismanager.hpp"
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#include "input/listener.hpp"
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using namespace std;
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void maintest()
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{
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const char* esmFile = "data/Morrowind.esm";
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const char* bsaFile = "data/Morrowind.bsa";
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#ifdef _WIN32
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const char* plugCfg = "plugins.cfg.win32";
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#else
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const char* plugCfg = "plugins.cfg.linux";
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#endif
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cout << "Hello, fellow traveler!\n";
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cout << "Initializing OGRE\n";
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Render::OgreRenderer ogre;
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ogre.configure(!isFile("ogre.cfg"), plugCfg, false);
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cout << "Adding " << bsaFile << endl;
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addBSA(bsaFile);
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cout << "Loading ESM " << esmFile << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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// This parses the ESM file and loads a sample cell
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esm.open(esmFile);
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store.load(esm);
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cell.loadInt("Beshara", store, esm);
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// Create the window
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ogre.createWindow("OpenMW");
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cout << "\nSetting up cell rendering (not done)\n";
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// Sets up camera, scene manager etc
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Render::MWScene scene(ogre);
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// This doesn't do anything yet.
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Render::CellRender rend(cell);
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cout << "Setting up input system\n";
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// Sets up the input system
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Input::OISManager input(ogre);
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// Add the frame and input listener
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Input::ExitListener frame(ogre, input);
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cout << "\nStart! Press Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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ogre.start();
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cout << "\nThat's all for now!\n";
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}
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int main(/*int argc, char**argv*/)
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{
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try { maintest(); }
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catch(exception &e)
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{
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cout << "\nERROR: " << e.what() << endl;
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return 1;
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}
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return 0;
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}
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