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e1bed86d7e
Primarily for crossing cell border case. Each Navigator::update call has a cost. Doing it multiple times per frame increased frame duration on cell loading. Call Navigator::wait only when cell has changed but do not use Scene::hasCellChanged because it doesn't always indicates it. |
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.. | ||
asyncnavmeshupdater.cpp | ||
generate.hpp | ||
gettilespositions.cpp | ||
navigator.cpp | ||
navmeshdb.cpp | ||
navmeshtilescache.cpp | ||
operators.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshobject.cpp | ||
settings.hpp | ||
settingsutils.cpp | ||
tilecachedrecastmeshmanager.cpp |