mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 01:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			122 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
####################
 | 
						|
OpenMW Game Template
 | 
						|
####################
 | 
						|
 | 
						|
OpenMW Game Template, or simply, the Template, is a set of base assets required
 | 
						|
for OpenMW to run. These include ``template.omwgame`` along with models, textures,
 | 
						|
fonts, and UI content. The Template can be used as a foundation for a standalone
 | 
						|
game in OpenMW, without requiring any of the original, copyrighted Morrowind assets.
 | 
						|
With the exception of ``Pelagiad.ttf`` font file, the Template is released as
 | 
						|
`public domain <https://creativecommons.org/publicdomain/zero/1.0/>`_.
 | 
						|
 | 
						|
 | 
						|
Installation
 | 
						|
************
 | 
						|
 | 
						|
The Template is installed the same way you would install a mod, with general
 | 
						|
instructions available at :doc:`mod-install`. It can be downloaded from
 | 
						|
`its repository <https://gitlab.com/OpenMW/example-suite>`_ and requires
 | 
						|
OpenMW 0.47 or later.
 | 
						|
 | 
						|
After getting the Template, extract its ``/data`` folder to somewhere on your disk.
 | 
						|
 | 
						|
.. note::
 | 
						|
 | 
						|
    It's adviseable to not put the Template files in the same folder as your
 | 
						|
    Morrowind files. This is especially valid when you don't wish to mix the two games
 | 
						|
    and use the Template as a foundation for a standalone game.
 | 
						|
 | 
						|
 | 
						|
Define paths to .omwgame and data files
 | 
						|
=======================================
 | 
						|
 | 
						|
OpenMW needs to be told where to look for the Template files. This is done in
 | 
						|
``openmw.cfg`` file where ``content=`` tells OpenMW which .omwgame file to use
 | 
						|
and ``data=`` tells OpenMW what folders to look for meshes, textures, audio,
 | 
						|
and other assets. The required lines would look like this, but with the paths
 | 
						|
of course different on your system.
 | 
						|
 | 
						|
.. code::
 | 
						|
 | 
						|
    content=template.omwgame
 | 
						|
    data="/home/someuser/example-suite/data"
 | 
						|
    data="/home/someuser/example-suite"
 | 
						|
 | 
						|
 | 
						|
Remove references to Morrowind files
 | 
						|
====================================
 | 
						|
 | 
						|
In case you have Morrowind installed and have run OpenMW's installation wizard,
 | 
						|
you need to remove or comment out the following lines from ``openmw.cfg``.
 | 
						|
Not doing so will either produce errors or load Morrowind content, which you
 | 
						|
probably do not want when you are making your own game.
 | 
						|
 | 
						|
.. code::
 | 
						|
 | 
						|
    fallback-archive=Morrowind.bsa
 | 
						|
    fallback-archive=Tribunal.bsa
 | 
						|
    fallback-archive=Bloodmoon.bsa
 | 
						|
    content=Morrowind.esm
 | 
						|
    content=Tribunal.esm
 | 
						|
    content=Bloodmoon.esm
 | 
						|
    data="/home/someuser/.wine/dosdevices/c:/Morrowind/Data Files"
 | 
						|
 | 
						|
 | 
						|
Define paths to essential models
 | 
						|
================================
 | 
						|
 | 
						|
Certain models, essential to OpenMW, cannot be assigned through OpenMW-CS but
 | 
						|
are instead assigned through ``settings.cfg``. These models are player and NPC
 | 
						|
animations, and meshes for the sky. In ``settings.cfg`` used by your OpenMW
 | 
						|
install, add the following lines under the ``[Models]`` section.
 | 
						|
 | 
						|
.. code::
 | 
						|
 | 
						|
    xbaseanim = meshes/BasicPlayer.dae
 | 
						|
    baseanim = meshes/BasicPlayer.dae
 | 
						|
    xbaseanim1st = meshes/BasicPlayer.dae
 | 
						|
    baseanimkna = meshes/BasicPlayer.dae
 | 
						|
    baseanimkna1st = meshes/BasicPlayer.dae
 | 
						|
    xbaseanimfemale = meshes/BasicPlayer.dae
 | 
						|
    baseanimfemale = meshes/BasicPlayer.dae
 | 
						|
    baseanimfemale1st = meshes/BasicPlayer.dae
 | 
						|
    xargonianswimkna = meshes/BasicPlayer.dae
 | 
						|
    xbaseanimkf = meshes/BasicPlayer.dae
 | 
						|
    xbaseanim1stkf = meshes/BasicPlayer.dae
 | 
						|
    xbaseanimfemalekf = meshes/BasicPlayer.dae
 | 
						|
    xargonianswimknakf = meshes/BasicPlayer.dae
 | 
						|
    skyatmosphere = meshes/sky_atmosphere.dae
 | 
						|
    skyclouds = meshes/sky_clouds_01.osgt
 | 
						|
    skynight01 = meshes/sky_night_01.osgt
 | 
						|
 | 
						|
 | 
						|
As a convenience the Template repository includes a ``settings.cfg`` containing
 | 
						|
these same lines which can be copied and pasted. However, do not use the file
 | 
						|
to simply overwrite the ``settings.cfg`` used by your OpenMW installation.
 | 
						|
 | 
						|
 | 
						|
Copying the UI files
 | 
						|
====================
 | 
						|
 | 
						|
The Template includes a ``resources/mygui`` folder. The contents of this folder
 | 
						|
need to be copied to ``resources/mygui`` folder found in your OpenMW installation
 | 
						|
folder. Overwrite any files aready in this folder. These files provide the
 | 
						|
UI font, its definition, and some minor UI tweaks.
 | 
						|
 | 
						|
.. code::
 | 
						|
 | 
						|
    openmw_box.skin.xml
 | 
						|
    openmw_button.skin.xml
 | 
						|
    openmw_font.xml
 | 
						|
    openmw_windows.skin.xml
 | 
						|
    Pelagiad.ttf
 | 
						|
 | 
						|
 | 
						|
Run OpenMW Launcher
 | 
						|
*******************
 | 
						|
 | 
						|
After completing all the steps, run OpenMW Launcher and make sure ``template.omwgame``
 | 
						|
is selected in *Data Files* tab. Then, run the game and enjoy an empty island. It is not
 | 
						|
empty though! It is full of potential to start making your very own game on the
 | 
						|
OpenMW engine. Good luck! 
 | 
						|
 |