mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 16:45:36 +00:00
Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader |
||
---|---|---|
.. | ||
controller.cpp | ||
controller.hpp | ||
matrixtransform.cpp | ||
matrixtransform.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp |