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			43 lines
		
	
	
	
		
			821 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			821 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "loadgmst.hpp"
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| 
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| #include "defs.hpp"
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| 
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| namespace ESM
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| {
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|     unsigned int GameSetting::sRecordId = REC_GMST;
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| 
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|     void GameSetting::load (ESMReader &esm)
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|     {
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|         mValue.read (esm, ESM::Variant::Format_Gmst);
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|     }
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| 
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|     void GameSetting::save (ESMWriter &esm) const
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|     {
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|         mValue.write (esm, ESM::Variant::Format_Gmst);
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|     }
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| 
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|     int GameSetting::getInt() const
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|     {
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|         return mValue.getInteger();
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|     }
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| 
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|     float GameSetting::getFloat() const
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|     {
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|         return mValue.getFloat();
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|     }
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| 
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|     std::string GameSetting::getString() const
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|     {
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|         return mValue.getString();
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|     }
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| 
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|     void GameSetting::blank()
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|     {
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|         mValue.setType (ESM::VT_None);
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|     }
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| 
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|     bool operator== (const GameSetting& left, const GameSetting& right)
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|     {
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|         return left.mValue==right.mValue;
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|     }
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| }
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