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openmw/components/resource/resourcemanager.hpp

89 lines
2.5 KiB
C++

#ifndef OPENMW_COMPONENTS_RESOURCE_MANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_MANAGER_H
#include <osg/ref_ptr>
#include "objectcache.hpp"
namespace VFS
{
class Manager;
}
namespace osg
{
class Stats;
class State;
}
namespace Resource
{
class BaseResourceManager
{
public:
virtual ~BaseResourceManager() = default;
virtual void updateCache(double referenceTime) {}
virtual void clearCache() {}
virtual void setExpiryDelay(double expiryDelay) {}
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const {}
virtual void releaseGLObjects(osg::State* state) {}
};
/// @brief Base class for managers that require a virtual file system and object cache.
/// @par This base class implements clearing of the cache, but populating it and what it's used for is up to the
/// individual sub classes.
template <class KeyType>
class GenericResourceManager : public BaseResourceManager
{
public:
typedef GenericObjectCache<KeyType> CacheType;
GenericResourceManager(const VFS::Manager* vfs)
: mVFS(vfs)
, mCache(new CacheType)
, mExpiryDelay(0.0)
{
}
virtual ~GenericResourceManager() = default;
/// Clear cache entries that have not been referenced for longer than expiryDelay.
void updateCache(double referenceTime) override
{
mCache->updateTimeStampOfObjectsInCacheWithExternalReferences(referenceTime);
mCache->removeExpiredObjectsInCache(referenceTime - mExpiryDelay);
}
/// Clear all cache entries.
void clearCache() override { mCache->clear(); }
/// How long to keep objects in cache after no longer being referenced.
void setExpiryDelay(double expiryDelay) override { mExpiryDelay = expiryDelay; }
double getExpiryDelay() const { return mExpiryDelay; }
const VFS::Manager* getVFS() const { return mVFS; }
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override {}
void releaseGLObjects(osg::State* state) override { mCache->releaseGLObjects(state); }
protected:
const VFS::Manager* mVFS;
osg::ref_ptr<CacheType> mCache;
double mExpiryDelay;
};
class ResourceManager : public GenericResourceManager<std::string>
{
public:
ResourceManager(const VFS::Manager* vfs)
: GenericResourceManager<std::string>(vfs)
{
}
};
}
#endif