You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/apps/openmw/mwlua/luabindings.cpp

275 lines
12 KiB
C++

#include "luabindings.hpp"
#include <chrono>
#include <components/esm/attr.hpp>
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/lua/l10n.hpp>
#include <components/lua/luastate.hpp>
#include <components/lua/utilpackage.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/scene.hpp"
#include "../mwworld/store.hpp"
#include "luaevents.hpp"
#include "luamanagerimp.hpp"
#include "worldview.hpp"
#include "camerabindings.hpp"
#include "cellbindings.hpp"
#include "debugbindings.hpp"
#include "inputbindings.hpp"
#include "magicbindings.hpp"
#include "nearbybindings.hpp"
#include "objectbindings.hpp"
#include "postprocessingbindings.hpp"
#include "types/types.hpp"
#include "uibindings.hpp"
namespace MWLua
{
struct CellsStore
{
};
}
namespace sol
{
template <>
struct is_automagical<MWLua::CellsStore> : std::false_type
{
};
}
namespace MWLua
{
static void addTimeBindings(sol::table& api, const Context& context, bool global)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
api["getSimulationTime"] = [world = context.mWorldView]() { return world->getSimulationTime(); };
api["getSimulationTimeScale"] = [world]() { return world->getSimulationTimeScale(); };
api["getGameTime"] = [world = context.mWorldView]() { return world->getGameTime(); };
api["getGameTimeScale"] = [world = context.mWorldView]() { return world->getGameTimeScale(); };
api["isWorldPaused"] = [world = context.mWorldView]() { return world->isPaused(); };
api["getRealTime"] = []() {
return std::chrono::duration<double>(std::chrono::steady_clock::now().time_since_epoch()).count();
};
if (!global)
return;
api["setGameTimeScale"] = [world = context.mWorldView](double scale) { world->setGameTimeScale(scale); };
api["setSimulationTimeScale"] = [context, world](float scale) {
context.mLuaManager->addAction([scale, world] { world->setSimulationTimeScale(scale); });
};
// TODO: Ability to pause/resume world from Lua (needed for UI dehardcoding)
// api["pause"] = []() {};
// api["resume"] = []() {};
}
static sol::table initCorePackage(const Context& context)
{
auto* lua = context.mLua;
sol::table api(lua->sol(), sol::create);
api["API_REVISION"] = 38;
api["quit"] = [lua]() {
Log(Debug::Warning) << "Quit requested by a Lua script.\n" << lua->debugTraceback();
MWBase::Environment::get().getStateManager()->requestQuit();
};
api["sendGlobalEvent"] = [context](std::string eventName, const sol::object& eventData) {
context.mLuaEvents->addGlobalEvent(
{ std::move(eventName), LuaUtil::serialize(eventData, context.mSerializer) });
};
addTimeBindings(api, context, false);
api["magic"] = initCoreMagicBindings(context);
api["l10n"] = LuaUtil::initL10nLoader(lua->sol(), MWBase::Environment::get().getL10nManager());
const MWWorld::Store<ESM::GameSetting>* gmst
= &MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
api["getGMST"] = [lua = context.mLua, gmst](const std::string& setting) -> sol::object {
const ESM::Variant& value = gmst->find(setting)->mValue;
if (value.getType() == ESM::VT_String)
return sol::make_object<std::string>(lua->sol(), value.getString());
else if (value.getType() == ESM::VT_Int)
return sol::make_object<int>(lua->sol(), value.getInteger());
else
return sol::make_object<float>(lua->sol(), value.getFloat());
};
sol::table skill(context.mLua->sol(), sol::create);
api["SKILL"] = LuaUtil::makeStrictReadOnly(skill);
for (int id = 0; id < ESM::Skill::Length; ++id)
skill[ESM::Skill::sSkillNames[id]] = Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[id]);
sol::table attribute(context.mLua->sol(), sol::create);
api["ATTRIBUTE"] = LuaUtil::makeStrictReadOnly(attribute);
for (int id = 0; id < ESM::Attribute::Length; ++id)
attribute[ESM::Attribute::sAttributeNames[id]]
= Misc::StringUtils::lowerCase(ESM::Attribute::sAttributeNames[id]);
return LuaUtil::makeReadOnly(api);
}
static void addCellGetters(sol::table& api, const Context& context)
{
api["getCellByName"] = [](std::string_view name) {
return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(name, /*forceLoad=*/false) };
};
api["getExteriorCell"] = [](int x, int y, sol::object cellOrName) {
ESM::RefId worldspace;
if (cellOrName.is<GCell>())
worldspace = cellOrName.as<GCell>().mStore->getCell()->getWorldSpace();
else if (cellOrName.is<std::string_view>() && !cellOrName.as<std::string_view>().empty())
worldspace = MWBase::Environment::get()
.getWorldModel()
->getCell(cellOrName.as<std::string_view>())
.getCell()
->getWorldSpace();
else
worldspace = ESM::Cell::sDefaultWorldspaceId;
return GCell{ &MWBase::Environment::get().getWorldModel()->getExterior(
ESM::ExteriorCellLocation(x, y, worldspace), /*forceLoad=*/false) };
};
const MWWorld::Store<ESM::Cell>* cells3Store = &MWBase::Environment::get().getESMStore()->get<ESM::Cell>();
const MWWorld::Store<ESM4::Cell>* cells4Store = &MWBase::Environment::get().getESMStore()->get<ESM4::Cell>();
sol::usertype<CellsStore> cells = context.mLua->sol().new_usertype<CellsStore>("Cells");
cells[sol::meta_function::length]
= [cells3Store, cells4Store](const CellsStore&) { return cells3Store->getSize() + cells4Store->getSize(); };
cells[sol::meta_function::index] = [cells3Store, cells4Store](const CellsStore&, size_t index) -> GCell {
index--; // Translate from Lua's 1-based indexing.
if (index < cells3Store->getSize())
{
const ESM::Cell* cellRecord = cells3Store->at(index);
return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(
cellRecord->mId, /*forceLoad=*/false) };
}
else
{
const ESM4::Cell* cellRecord = cells4Store->at(index - cells3Store->getSize());
return GCell{ &MWBase::Environment::get().getWorldModel()->getCell(
cellRecord->mId, /*forceLoad=*/false) };
}
};
cells[sol::meta_function::pairs] = context.mLua->sol()["ipairsForArray"].template get<sol::function>();
cells[sol::meta_function::ipairs] = context.mLua->sol()["ipairsForArray"].template get<sol::function>();
api["cells"] = CellsStore{};
}
static sol::table initWorldPackage(const Context& context)
{
sol::table api(context.mLua->sol(), sol::create);
WorldView* worldView = context.mWorldView;
addTimeBindings(api, context, true);
addCellGetters(api, context);
api["activeActors"] = GObjectList{ worldView->getActorsInScene() };
api["createObject"] = [](std::string_view recordId, sol::optional<int> count) -> GObject {
// Doesn't matter which cell to use because the new object will be in disabled state.
MWWorld::CellStore* cell = MWBase::Environment::get().getWorldScene()->getCurrentCell();
MWWorld::ManualRef mref(*MWBase::Environment::get().getESMStore(), ESM::RefId::deserializeText(recordId));
const MWWorld::Ptr& ptr = mref.getPtr();
ptr.getRefData().disable();
MWWorld::Ptr newPtr = ptr.getClass().copyToCell(ptr, *cell, count.value_or(1));
return GObject(newPtr);
};
// Creates a new record in the world database.
api["createRecord"] = sol::overload(
[](const ESM::Activator& activator) -> const ESM::Activator* {
return MWBase::Environment::get().getESMStore()->insert(activator);
},
[](const ESM::Armor& armor) -> const ESM::Armor* {
return MWBase::Environment::get().getESMStore()->insert(armor);
},
[](const ESM::Clothing& clothing) -> const ESM::Clothing* {
return MWBase::Environment::get().getESMStore()->insert(clothing);
},
[](const ESM::Book& book) -> const ESM::Book* {
return MWBase::Environment::get().getESMStore()->insert(book);
},
[](const ESM::Miscellaneous& misc) -> const ESM::Miscellaneous* {
return MWBase::Environment::get().getESMStore()->insert(misc);
},
[](const ESM::Potion& potion) -> const ESM::Potion* {
return MWBase::Environment::get().getESMStore()->insert(potion);
},
[](const ESM::Weapon& weapon) -> const ESM::Weapon* {
return MWBase::Environment::get().getESMStore()->insert(weapon);
});
api["_runStandardActivationAction"] = [context](const GObject& object, const GObject& actor) {
context.mLuaManager->addAction(
[object, actor] {
const MWWorld::Ptr& objPtr = object.ptr();
const MWWorld::Ptr& actorPtr = actor.ptr();
objPtr.getClass().activate(objPtr, actorPtr)->execute(actorPtr);
},
"_runStandardActivationAction");
};
return LuaUtil::makeReadOnly(api);
}
std::map<std::string, sol::object> initCommonPackages(const Context& context)
{
sol::state_view lua = context.mLua->sol();
WorldView* w = context.mWorldView;
return {
{ "openmw.async",
LuaUtil::getAsyncPackageInitializer(
lua, [w] { return w->getSimulationTime(); }, [w] { return w->getGameTime(); }) },
{ "openmw.core", initCorePackage(context) },
{ "openmw.types", initTypesPackage(context) },
{ "openmw.util", LuaUtil::initUtilPackage(lua) },
};
}
std::map<std::string, sol::object> initGlobalPackages(const Context& context)
{
initObjectBindingsForGlobalScripts(context);
initCellBindingsForGlobalScripts(context);
return {
{ "openmw.world", initWorldPackage(context) },
};
}
std::map<std::string, sol::object> initLocalPackages(const Context& context)
{
initObjectBindingsForLocalScripts(context);
initCellBindingsForLocalScripts(context);
LocalScripts::initializeSelfPackage(context);
return {
{ "openmw.nearby", initNearbyPackage(context) },
};
}
std::map<std::string, sol::object> initPlayerPackages(const Context& context)
{
return {
{ "openmw.camera", initCameraPackage(context.mLua->sol()) },
{ "openmw.debug", initDebugPackage(context) },
{ "openmw.input", initInputPackage(context) },
{ "openmw.postprocessing", initPostprocessingPackage(context) },
{ "openmw.ui", initUserInterfacePackage(context) },
};
}
}