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96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
#include "types.hpp"
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#include <components/esm3/loadarmo.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <apps/openmw/mwbase/environment.hpp>
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#include <apps/openmw/mwbase/world.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Armor> : std::false_type
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{
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};
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}
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namespace
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{
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// Populates an armor struct from a Lua table.
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ESM::Armor tableToArmor(const sol::table& rec)
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{
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ESM::Armor armor;
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armor.mName = rec["name"];
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armor.mModel = rec["model"];
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armor.mIcon = rec["icon"];
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std::string_view enchantId = rec["enchant"].get<std::string_view>();
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armor.mEnchant = ESM::RefId::deserializeText(enchantId);
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std::string_view scriptId = rec["mwscript"].get<std::string_view>();
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armor.mScript = ESM::RefId::deserializeText(scriptId);
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armor.mData.mWeight = rec["weight"];
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armor.mData.mValue = rec["value"];
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int armorType = rec["type"].get<int>();
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if (armorType >= 0 && armorType <= ESM::Armor::RBracer)
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armor.mData.mType = armorType;
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else
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throw std::runtime_error("Invalid Armor Type provided: " + std::to_string(armorType));
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armor.mData.mHealth = rec["health"];
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armor.mData.mArmor = rec["baseArmor"];
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armor.mData.mEnchant = std::round(rec["enchantCapacity"].get<float>() * 10);
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return armor;
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}
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}
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namespace MWLua
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{
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void addArmorBindings(sol::table armor, const Context& context)
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{
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armor["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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{ "Helmet", ESM::Armor::Helmet },
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{ "Cuirass", ESM::Armor::Cuirass },
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{ "LPauldron", ESM::Armor::LPauldron },
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{ "RPauldron", ESM::Armor::RPauldron },
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{ "Greaves", ESM::Armor::Greaves },
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{ "Boots", ESM::Armor::Boots },
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{ "LGauntlet", ESM::Armor::LGauntlet },
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{ "RGauntlet", ESM::Armor::RGauntlet },
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{ "Shield", ESM::Armor::Shield },
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{ "LBracer", ESM::Armor::LBracer },
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{ "RBracer", ESM::Armor::RBracer },
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}));
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auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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addRecordFunctionBinding<ESM::Armor>(armor, context);
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armor["createRecordDraft"] = tableToArmor;
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sol::usertype<ESM::Armor> record = context.mLua->sol().new_usertype<ESM::Armor>("ESM3_Armor");
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record[sol::meta_function::to_string]
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= [](const ESM::Armor& rec) -> std::string { return "ESM3_Armor[" + rec.mId.toDebugString() + "]"; };
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record["id"]
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= sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mId.serializeText(); });
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record["name"] = sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([vfs](const ESM::Armor& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
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});
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record["icon"] = sol::readonly_property([vfs](const ESM::Armor& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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record["enchant"]
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= sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mEnchant.serializeText(); });
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record["mwscript"]
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= sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mScript.serializeText(); });
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record["weight"] = sol::readonly_property([](const ESM::Armor& rec) -> float { return rec.mData.mWeight; });
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record["value"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mValue; });
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record["type"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mType; });
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record["health"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mHealth; });
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record["baseArmor"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mArmor; });
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record["enchantCapacity"]
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= sol::readonly_property([](const ESM::Armor& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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}
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}
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