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110 lines
4.6 KiB
C++
110 lines
4.6 KiB
C++
#include "types.hpp"
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <apps/openmw/mwbase/environment.hpp>
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#include <apps/openmw/mwbase/world.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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#include <components/esm3/loadskil.hpp>
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Book> : std::false_type
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{
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};
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}
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namespace
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{
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// Populates a book struct from a Lua table.
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ESM::Book tableToBook(const sol::table& rec)
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{
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ESM::Book book;
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book.mName = rec["name"];
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book.mModel = rec["model"];
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book.mIcon = rec["icon"];
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book.mText = rec["text"];
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std::string_view enchantId = rec["enchant"].get<std::string_view>();
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book.mEnchant = ESM::RefId::deserializeText(enchantId);
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book.mData.mEnchant = std::round(rec["enchantCapacity"].get<float>() * 10);
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std::string_view scriptId = rec["mwscript"].get<std::string_view>();
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book.mScript = ESM::RefId::deserializeText(scriptId);
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book.mData.mWeight = rec["weight"];
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book.mData.mValue = rec["value"];
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book.mData.mIsScroll = rec["isScroll"];
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std::string_view skill = rec["skill"].get<std::string_view>();
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book.mData.mSkillId = -1;
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if (skill.length() > 0)
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{
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for (std::size_t i = 0; i < std::size(ESM::Skill::sSkillNames); ++i)
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{
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if (Misc::StringUtils::ciEqual(ESM::Skill::sSkillNames[i], skill))
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book.mData.mSkillId = i;
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}
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if (book.mData.mSkillId == -1)
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throw std::runtime_error("Incorrect skill: " + std::string(skill));
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}
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return book;
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}
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}
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namespace MWLua
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{
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void addBookBindings(sol::table book, const Context& context)
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{
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// types.book.SKILL is deprecated (core.SKILL should be used instead)
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// TODO: Remove book.SKILL after branching 0.49
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sol::table skill(context.mLua->sol(), sol::create);
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book["SKILL"] = LuaUtil::makeStrictReadOnly(skill);
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book["createRecordDraft"] = tableToBook;
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for (int id = ESM::Skill::Block; id < ESM::Skill::Length; ++id)
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{
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std::string skillName = Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[id]);
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skill[skillName] = skillName;
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}
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auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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addRecordFunctionBinding<ESM::Book>(book, context);
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sol::usertype<ESM::Book> record = context.mLua->sol().new_usertype<ESM::Book>("ESM3_Book");
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record[sol::meta_function::to_string]
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= [](const ESM::Book& rec) { return "ESM3_Book[" + rec.mId.toDebugString() + "]"; };
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record["id"]
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= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mId.serializeText(); });
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record["name"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([vfs](const ESM::Book& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
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});
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record["mwscript"]
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= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mScript.serializeText(); });
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record["icon"] = sol::readonly_property([vfs](const ESM::Book& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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record["text"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mText; });
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record["enchant"]
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= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mEnchant.serializeText(); });
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record["isScroll"] = sol::readonly_property([](const ESM::Book& rec) -> bool { return rec.mData.mIsScroll; });
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record["value"] = sol::readonly_property([](const ESM::Book& rec) -> int { return rec.mData.mValue; });
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record["weight"] = sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mWeight; });
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record["enchantCapacity"]
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= sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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record["skill"] = sol::readonly_property([](const ESM::Book& rec) -> sol::optional<std::string> {
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if (rec.mData.mSkillId >= 0)
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return Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[rec.mData.mSkillId]);
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else
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return sol::nullopt;
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});
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}
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}
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