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openmw/apps/openmw/mwlua/types/book.cpp

110 lines
4.6 KiB
C++

#include "types.hpp"
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include <components/esm3/loadskil.hpp>
namespace sol
{
template <>
struct is_automagical<ESM::Book> : std::false_type
{
};
}
namespace
{
// Populates a book struct from a Lua table.
ESM::Book tableToBook(const sol::table& rec)
{
ESM::Book book;
book.mName = rec["name"];
book.mModel = rec["model"];
book.mIcon = rec["icon"];
book.mText = rec["text"];
std::string_view enchantId = rec["enchant"].get<std::string_view>();
book.mEnchant = ESM::RefId::deserializeText(enchantId);
book.mData.mEnchant = std::round(rec["enchantCapacity"].get<float>() * 10);
std::string_view scriptId = rec["mwscript"].get<std::string_view>();
book.mScript = ESM::RefId::deserializeText(scriptId);
book.mData.mWeight = rec["weight"];
book.mData.mValue = rec["value"];
book.mData.mIsScroll = rec["isScroll"];
std::string_view skill = rec["skill"].get<std::string_view>();
book.mData.mSkillId = -1;
if (skill.length() > 0)
{
for (std::size_t i = 0; i < std::size(ESM::Skill::sSkillNames); ++i)
{
if (Misc::StringUtils::ciEqual(ESM::Skill::sSkillNames[i], skill))
book.mData.mSkillId = i;
}
if (book.mData.mSkillId == -1)
throw std::runtime_error("Incorrect skill: " + std::string(skill));
}
return book;
}
}
namespace MWLua
{
void addBookBindings(sol::table book, const Context& context)
{
// types.book.SKILL is deprecated (core.SKILL should be used instead)
// TODO: Remove book.SKILL after branching 0.49
sol::table skill(context.mLua->sol(), sol::create);
book["SKILL"] = LuaUtil::makeStrictReadOnly(skill);
book["createRecordDraft"] = tableToBook;
for (int id = ESM::Skill::Block; id < ESM::Skill::Length; ++id)
{
std::string skillName = Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[id]);
skill[skillName] = skillName;
}
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
addRecordFunctionBinding<ESM::Book>(book, context);
sol::usertype<ESM::Book> record = context.mLua->sol().new_usertype<ESM::Book>("ESM3_Book");
record[sol::meta_function::to_string]
= [](const ESM::Book& rec) { return "ESM3_Book[" + rec.mId.toDebugString() + "]"; };
record["id"]
= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mId.serializeText(); });
record["name"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([vfs](const ESM::Book& rec) -> std::string {
return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
});
record["mwscript"]
= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mScript.serializeText(); });
record["icon"] = sol::readonly_property([vfs](const ESM::Book& rec) -> std::string {
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
});
record["text"] = sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mText; });
record["enchant"]
= sol::readonly_property([](const ESM::Book& rec) -> std::string { return rec.mEnchant.serializeText(); });
record["isScroll"] = sol::readonly_property([](const ESM::Book& rec) -> bool { return rec.mData.mIsScroll; });
record["value"] = sol::readonly_property([](const ESM::Book& rec) -> int { return rec.mData.mValue; });
record["weight"] = sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mWeight; });
record["enchantCapacity"]
= sol::readonly_property([](const ESM::Book& rec) -> float { return rec.mData.mEnchant * 0.1f; });
record["skill"] = sol::readonly_property([](const ESM::Book& rec) -> sol::optional<std::string> {
if (rec.mData.mSkillId >= 0)
return Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[rec.mData.mSkillId]);
else
return sol::nullopt;
});
}
}