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openmw/apps/openmw/mwlua/types/clothing.cpp

89 lines
4.0 KiB
C++

#include "types.hpp"
#include <components/esm3/loadclot.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
namespace sol
{
template <>
struct is_automagical<ESM::Clothing> : std::false_type
{
};
}
namespace
{
// Populates a clothing struct from a Lua table.
ESM::Clothing tableToClothing(const sol::table& rec)
{
ESM::Clothing clothing;
clothing.mName = rec["name"];
clothing.mModel = rec["model"];
clothing.mIcon = rec["icon"];
std::string_view scriptId = rec["mwscript"].get<std::string_view>();
clothing.mScript = ESM::RefId::deserializeText(scriptId);
clothing.mData.mEnchant = std::round(rec["enchantCapacity"].get<float>() * 10);
std::string_view enchantId = rec["enchant"].get<std::string_view>();
clothing.mEnchant = ESM::RefId::deserializeText(enchantId);
clothing.mData.mWeight = rec["weight"];
clothing.mData.mValue = rec["value"];
int clothingType = rec["type"].get<int>();
if (clothingType >= 0 && clothingType <= ESM::Clothing::Amulet)
clothing.mData.mType = clothingType;
else
throw std::runtime_error("Invalid Clothing Type provided: " + std::to_string(clothingType));
return clothing;
}
}
namespace MWLua
{
void addClothingBindings(sol::table clothing, const Context& context)
{
clothing["createRecordDraft"] = tableToClothing;
clothing["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
{ "Amulet", ESM::Clothing::Amulet },
{ "Belt", ESM::Clothing::Belt },
{ "LGlove", ESM::Clothing::LGlove },
{ "Pants", ESM::Clothing::Pants },
{ "RGlove", ESM::Clothing::RGlove },
{ "Ring", ESM::Clothing::Ring },
{ "Robe", ESM::Clothing::Robe },
{ "Shirt", ESM::Clothing::Shirt },
{ "Shoes", ESM::Clothing::Shoes },
{ "Skirt", ESM::Clothing::Skirt },
}));
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
addRecordFunctionBinding<ESM::Clothing>(clothing, context);
sol::usertype<ESM::Clothing> record = context.mLua->sol().new_usertype<ESM::Clothing>("ESM3_Clothing");
record[sol::meta_function::to_string]
= [](const ESM::Clothing& rec) -> std::string { return "ESM3_Clothing[" + rec.mId.toDebugString() + "]"; };
record["id"]
= sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mId.serializeText(); });
record["name"] = sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
});
record["icon"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
});
record["enchant"] = sol::readonly_property(
[](const ESM::Clothing& rec) -> std::string { return rec.mEnchant.serializeText(); });
record["mwscript"] = sol::readonly_property(
[](const ESM::Clothing& rec) -> std::string { return rec.mScript.serializeText(); });
record["weight"] = sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mWeight; });
record["value"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mValue; });
record["type"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mType; });
record["enchantCapacity"]
= sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mEnchant * 0.1f; });
}
}