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89 lines
4.0 KiB
C++
89 lines
4.0 KiB
C++
#include "types.hpp"
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#include <components/esm3/loadclot.hpp>
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#include <components/lua/luastate.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <apps/openmw/mwbase/environment.hpp>
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#include <apps/openmw/mwbase/world.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Clothing> : std::false_type
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{
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};
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}
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namespace
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{
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// Populates a clothing struct from a Lua table.
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ESM::Clothing tableToClothing(const sol::table& rec)
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{
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ESM::Clothing clothing;
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clothing.mName = rec["name"];
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clothing.mModel = rec["model"];
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clothing.mIcon = rec["icon"];
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std::string_view scriptId = rec["mwscript"].get<std::string_view>();
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clothing.mScript = ESM::RefId::deserializeText(scriptId);
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clothing.mData.mEnchant = std::round(rec["enchantCapacity"].get<float>() * 10);
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std::string_view enchantId = rec["enchant"].get<std::string_view>();
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clothing.mEnchant = ESM::RefId::deserializeText(enchantId);
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clothing.mData.mWeight = rec["weight"];
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clothing.mData.mValue = rec["value"];
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int clothingType = rec["type"].get<int>();
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if (clothingType >= 0 && clothingType <= ESM::Clothing::Amulet)
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clothing.mData.mType = clothingType;
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else
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throw std::runtime_error("Invalid Clothing Type provided: " + std::to_string(clothingType));
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return clothing;
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}
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}
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namespace MWLua
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{
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void addClothingBindings(sol::table clothing, const Context& context)
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{
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clothing["createRecordDraft"] = tableToClothing;
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clothing["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
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{ "Amulet", ESM::Clothing::Amulet },
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{ "Belt", ESM::Clothing::Belt },
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{ "LGlove", ESM::Clothing::LGlove },
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{ "Pants", ESM::Clothing::Pants },
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{ "RGlove", ESM::Clothing::RGlove },
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{ "Ring", ESM::Clothing::Ring },
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{ "Robe", ESM::Clothing::Robe },
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{ "Shirt", ESM::Clothing::Shirt },
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{ "Shoes", ESM::Clothing::Shoes },
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{ "Skirt", ESM::Clothing::Skirt },
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}));
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auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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addRecordFunctionBinding<ESM::Clothing>(clothing, context);
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sol::usertype<ESM::Clothing> record = context.mLua->sol().new_usertype<ESM::Clothing>("ESM3_Clothing");
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record[sol::meta_function::to_string]
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= [](const ESM::Clothing& rec) -> std::string { return "ESM3_Clothing[" + rec.mId.toDebugString() + "]"; };
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record["id"]
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= sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mId.serializeText(); });
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record["name"] = sol::readonly_property([](const ESM::Clothing& rec) -> std::string { return rec.mName; });
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record["model"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
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return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
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});
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record["icon"] = sol::readonly_property([vfs](const ESM::Clothing& rec) -> std::string {
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return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
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});
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record["enchant"] = sol::readonly_property(
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[](const ESM::Clothing& rec) -> std::string { return rec.mEnchant.serializeText(); });
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record["mwscript"] = sol::readonly_property(
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[](const ESM::Clothing& rec) -> std::string { return rec.mScript.serializeText(); });
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record["weight"] = sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mWeight; });
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record["value"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mValue; });
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record["type"] = sol::readonly_property([](const ESM::Clothing& rec) -> int { return rec.mData.mType; });
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record["enchantCapacity"]
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= sol::readonly_property([](const ESM::Clothing& rec) -> float { return rec.mData.mEnchant * 0.1f; });
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}
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}
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