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openmw/apps
fredzio f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
2021-01-24 14:11:10 +01:00
..
bsatool Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
mwiniimporter Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
niftest Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
opencs Add collada to supported formats 2021-01-18 19:22:01 +02:00
openmw Some actors are supposed to spawn on a static object that belong to an adjacent cell. 2021-01-24 14:11:10 +01:00
openmw_test_suite Merge pull request #3032 from akortunov/gtest 2020-12-18 01:46:42 +03:00
wizard Wizard: fix "file is already opened" warning 2020-12-14 03:45:03 +03:00
doc.hpp