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			237 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Camera Settings
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| ###############
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| 
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| near clip
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| ---------
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| 
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| :Type:		floating point
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| :Range:		> 0
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| :Default:	1.0
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| 
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| This setting controls the distance to the near clipping plane. The value must be greater than zero.
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| Values greater than approximately 18.0 will occasionally clip objects in the world in front of the character.
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| Values greater than approximately 8.0 will clip the character's hands in first person view
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| and/or the back of their head in third person view.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| small feature culling
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| ---------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| This setting determines whether objects that render to a few pixels or smaller will be culled (not drawn).
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| It generally improves performance to enable this feature,
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| and by definition the culled objects will be very small on screen.
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| The size in pixels for an object to be considered 'small' is controlled by a separate setting.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| small feature culling pixel size
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| --------------------------------
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| 
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| :Type:		floating point
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| :Range:		> 0
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| :Default:	2.0
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| 
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| Controls the cutoff in pixels for the 'small feature culling' setting,
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| which will have no effect if 'small feature culling' is disabled.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| viewing distance
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| ----------------
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| 
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| :Type:		floating point
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| :Range:		> 0
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| :Default:	7168.0
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| 
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| This value controls the maximum visible distance (also called the far clipping plane).
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| Larger values significantly improve rendering in exterior spaces,
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| but also increase the amount of rendered geometry and significantly reduce the frame rate.
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| Note that when cells are visible before loading, the geometry will "pop-in" suddenly,
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| creating a jarring visual effect. To prevent this effect, this value should not be greater than:
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| 
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| 	CellSizeInUnits * CellGridRadius - 1024
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| 
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| The CellSizeInUnits is the size of a game cell in units (8192 by default), CellGridRadius determines how many
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| neighboring cells to current one to load (1 by default - 3x3 grid), and 1024 is the threshold distance for loading a new cell.
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| The field of view setting also interacts with this setting because the view frustum end is a plane,
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| so you can see further at the edges of the screen than you should be able to.
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| This can be observed in game by looking at distant objects
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| and rotating the camera so the objects are near the edge of the screen.
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| As a result, this distance is recommended to further be reduced to avoid pop-in for wide fields of view
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| and long viewing distances near the edges of the screen if distant terrain and object paging are not used.
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| 
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| Reductions of up to 25% or more can be required to completely eliminate this pop-in.
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| Such situations are unusual and probably not worth the performance penalty introduced
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| by loading geometry obscured by fog in the center of the screen.
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| See RenderingManager::configureFog for the relevant source code.
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| 
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| This setting can be adjusted in game from the ridiculously low value of 2500 units to a maximum of 7168 units
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| using the View Distance slider in the Detail tab of the Video panel of the Options menu, unless distant terrain is enabled,
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| in which case the maximum is increased to 81920 units.
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| 
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| field of view
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| -------------
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| 
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| :Type:		floating point
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| :Range:		1-179
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| :Default:	55.0
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| 
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| Sets the camera field of view in degrees. Recommended values range from 30 degrees to 110 degrees.
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| Small values provide a very narrow field of view that creates a "zoomed in" effect,
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| while large values cause distortion at the edges of the screen.
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| The "field of view" setting interacts with aspect ratio of your video resolution in that more square aspect ratios
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| (e.g. 4:3) need a wider field of view to more resemble the same field of view on a widescreen (e.g. 16:9) monitor.
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| 
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| This setting can be changed in game using the Field of View slider from the Video tab of the Video panel of the Options menu.
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| 
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| first person field of view
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| --------------------------
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| 
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| :Type:		floating point
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| :Range:		1-179
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| :Default:	55.0
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| 
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| This setting controls the field of view for first person meshes such as the player's hands and held objects.
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| It is not recommended to change this value from its default value
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| because the Bethesda provided Morrowind assets do not adapt well to large values,
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| while small values can result in the hands not being visible.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| third person camera distance
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| ----------------------------
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| 
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| :Type:		floating point
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| :Range:		30-800
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| :Default:	192.0
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| 
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| Distance from the camera to the character in third person mode.
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| 
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| This setting can be changed in game using "Zoom In" / "Zoom Out" controls.
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| 
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| view over shoulder
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| ------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| This setting controls third person view mode.
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| False: View is centered on the character's head. Crosshair is hidden.
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| True: In non-combat mode camera is positioned behind the character's shoulder. Crosshair is visible in third person mode as well.
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| 
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| This setting can be controlled in Advanced tab of the launcher.
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| 
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| view over shoulder offset
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| -------------------------
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| 
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| :Type:		2D vector floating point
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| :Range:		Any
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| :Default:	30 -10
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| 
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| This setting makes sense only if 'view over shoulder' is enabled. Controls horizontal (first number) and vertical (second number) offset of the camera in third person mode.
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| Recommened values: 30 -10 for the right shoulder, -30 -10 for the left shoulder.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| auto switch shoulder
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| --------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| This setting makes difference only in third person mode if 'view over shoulder' is enabled.
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| When player is close to an obstacle, automatically switches camera to the shoulder that is farther away from the obstacle.
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| 
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| This setting can be controlled in Advanced tab of the launcher.
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| 
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| zoom out when move coef
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| -----------------------
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| 
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| :Type:		floating point
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| :Range:		Any
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| :Default:	20
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| 
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| This setting makes difference only in third person mode if 'view over shoulder' is enabled.
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| Slightly pulls camera away (or closer in case of negative value) when the character moves. To disable set it to zero.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| preview if stand still
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| ----------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Makes difference only in third person mode.
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| If enabled then the character rotation is not synchonized with the camera rotation while the character doesn't move and not in combat mode.
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| 
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| This setting can be controlled in Advanced tab of the launcher.
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| 
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| deferred preview rotation
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| -------------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| Makes difference only in third person mode.
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| If enabled then the character smoothly rotates to the view direction after exiting preview or vanity mode.
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| If disabled then the camera rotates rather than the character.
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| 
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| This setting can be controlled in Advanced tab of the launcher.
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| 
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| head bobbing
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| ------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Enables head bobbing when move in first person mode.
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| 
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| This setting can be controlled in Advanced tab of the launcher.
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| 
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| head bobbing step
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| -----------------
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| 
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| :Type:		floating point
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| :Range:		>0
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| :Default:	90.0
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| 
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| Makes diffence only in first person mode if 'head bobbing' is enabled.
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| Length of each step.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| head bobbing height
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| -------------------
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| 
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| :Type:		floating point
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| :Range:		Any
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| :Default:	3.0
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| 
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| Makes diffence only in first person mode if 'head bobbing' is enabled.
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| Amplitude of the head bobbing.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| head bobbing roll
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| -----------------
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| 
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| :Type:		floating point
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| :Range:		0-90
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| :Default:	0.2
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| 
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| Makes diffence only in first person mode if 'head bobbing' is enabled.
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| Maximum roll angle in degrees.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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