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f0cef772fa
1. Move weapon types behaviour from switches to the table (should allow us to de-hardcode weapon types later) 2. Gereralize bones injection to actors skeletons (instead of using the hardcoded xbase_anim_sh.nif) |
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bsatool | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
niftest | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |