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openmw/components/nifosg
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
..
controller.cpp
controller.hpp
nifloader.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
nifloader.hpp
particle.cpp
particle.hpp
userdata.hpp