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1. Move weapon types behaviour from switches to the table (should allow us to de-hardcode weapon types later) 2. Gereralize bones injection to actors skeletons (instead of using the hardcoded xbase_anim_sh.nif) |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||
| userdata.hpp | ||