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To construct serializer from given entities: * Data source/destination - any value that has to be serialized/deserialized, usually already existing type. * Format - functional object to define high level serialization logic to define specific format and data schema. Like order of fields, allocation. * Visitor - functional object to define low level serialization logic to operator on given data part. * BinaryWriter - copies given value into provided buffer. * BinaryReader - copies value into given destination from provided buffer. * SizeAccumulator - calculates required buffer size for given data. |
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.. | ||
detournavigator | ||
esm | ||
esmloader | ||
lua | ||
misc | ||
mwdialogue | ||
mwworld | ||
nifloader | ||
openmw | ||
settings | ||
shader | ||
sqlite3 | ||
CMakeLists.txt | ||
openmw_test_suite.cpp |