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openmw/components/sceneutil
2018-04-18 12:36:08 +00:00
..
attach.cpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp
clone.hpp
controller.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
controller.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp use own inline hash_combine function 2017-06-12 00:32:28 +02:00
lightmanager.hpp
lightutil.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
optimizer.cpp Fix the optimizer messing up LOD node's children (Fixes #4301) 2018-01-29 19:44:12 +00:00
optimizer.hpp
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 2016-05-29 13:26:29 -04:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp
riggeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 2017-09-01 21:42:36 +00:00
serialize.hpp
skeleton.cpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
workqueue.hpp
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
writescene.hpp