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			64 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_SETTINGS_H
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#define COMPONENTS_SETTINGS_H
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#include "categories.hpp"
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#include <set>
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#include <map>
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#include <string>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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namespace Settings
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{
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    ///
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    /// \brief Settings management (can change during runtime)
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    ///
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    class Manager
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    {
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    public:
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        static CategorySettingValueMap mDefaultSettings;
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        static CategorySettingValueMap mUserSettings;
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        static CategorySettingVector mChangedSettings;
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        ///< tracks all the settings that were changed since the last apply() call
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        void clear();
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        ///< clears all settings and default settings
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        void loadDefault (const std::string& file);
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        ///< load file as the default settings (can be overridden by user settings)
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        void loadUser (const std::string& file);
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        ///< load file as user settings
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        void saveUser (const std::string& file);
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        ///< save user settings to file
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        static void resetPendingChange(const std::string &setting, const std::string &category);
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        static void resetPendingChanges();
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        static const CategorySettingVector getPendingChanges();
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        ///< returns the list of changed settings and then clears it
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        static int getInt (const std::string& setting, const std::string& category);
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        static float getFloat (const std::string& setting, const std::string& category);
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        static double getDouble (const std::string& setting, const std::string& category);
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        static std::string getString (const std::string& setting, const std::string& category);
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        static bool getBool (const std::string& setting, const std::string& category);
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        static osg::Vec2f getVector2 (const std::string& setting, const std::string& category);
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        static osg::Vec3f getVector3 (const std::string& setting, const std::string& category);
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        static void setInt (const std::string& setting, const std::string& category, const int value);
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        static void setFloat (const std::string& setting, const std::string& category, const float value);
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        static void setDouble (const std::string& setting, const std::string& category, const double value);
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        static void setString (const std::string& setting, const std::string& category, const std::string& value);
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        static void setBool (const std::string& setting, const std::string& category, const bool value);
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        static void setVector2 (const std::string& setting, const std::string& category, const osg::Vec2f value);
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        static void setVector3 (const std::string& setting, const std::string& category, const osg::Vec3f value);
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    };
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}
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#endif // _COMPONENTS_SETTINGS_H
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