mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 08:26:42 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			67 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <components/misc/constants.hpp>
 | |
| 
 | |
| #include "esmterrain.hpp"
 | |
| 
 | |
| ESM::LandData::LandData(const ESM::Land& land, int loadFlags)
 | |
|     : mLoadFlags(loadFlags)
 | |
|     , mSize(Constants::CellSizeInUnits)
 | |
|     , mLandSize(ESM::Land::LAND_SIZE)
 | |
| {
 | |
|     ESM::Land::LandData data;
 | |
|     land.loadData(loadFlags, &data);
 | |
|     mLoadFlags = data.mDataLoaded;
 | |
|     std::span<const float> heights(data.mHeights);
 | |
|     mHeights = std::vector(heights.begin(), heights.end());
 | |
| 
 | |
|     std::span<const VNML> normals(data.mNormals);
 | |
|     mNormals = std::vector(normals.begin(), normals.end());
 | |
| 
 | |
|     std::span<const unsigned char> colors(data.mColours);
 | |
|     mColors = std::vector(colors.begin(), colors.end());
 | |
| 
 | |
|     std::span<const uint16_t> textures(data.mTextures);
 | |
|     mTextures = std::vector(textures.begin(), textures.end());
 | |
| 
 | |
|     mMinHeight = data.mMinHeight;
 | |
|     mMaxHeight = data.mMaxHeight;
 | |
| }
 | |
| 
 | |
| ESM::LandData::LandData(const ESM4::Land& land, int loadFlags)
 | |
|     : mLoadFlags(loadFlags)
 | |
|     , mSize(Constants::ESM4CellSizeInUnits)
 | |
|     , mLandSize(ESM4::Land::VERTS_PER_SIDE)
 | |
| {
 | |
| 
 | |
|     mMinHeight = std::numeric_limits<float>::max();
 | |
|     mMaxHeight = std::numeric_limits<float>::lowest();
 | |
|     mHeights.resize(ESM4::Land::LAND_NUM_VERTS);
 | |
|     mTextures.resize(ESM::Land::LAND_NUM_TEXTURES);
 | |
|     std::fill(mTextures.begin(), mTextures.end(), 0);
 | |
| 
 | |
|     float row_offset = land.mHeightMap.heightOffset;
 | |
|     for (int y = 0; y < mLandSize; y++)
 | |
|     {
 | |
|         row_offset += land.mHeightMap.gradientData[y * mLandSize];
 | |
| 
 | |
|         const float heightY = row_offset * ESM4::Land::HEIGHT_SCALE;
 | |
|         mHeights[y * mLandSize] = heightY;
 | |
|         mMinHeight = std::min(mMinHeight, heightY);
 | |
|         mMaxHeight = std::max(mMaxHeight, heightY);
 | |
| 
 | |
|         float colOffset = row_offset;
 | |
|         for (int x = 1; x < mLandSize; x++)
 | |
|         {
 | |
|             colOffset += land.mHeightMap.gradientData[y * mLandSize + x];
 | |
|             const float heightX = colOffset * ESM4::Land::HEIGHT_SCALE;
 | |
|             mMinHeight = std::min(mMinHeight, heightX);
 | |
|             mMaxHeight = std::max(mMaxHeight, heightX);
 | |
|             mHeights[x + y * mLandSize] = heightX;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     std::span<const VNML> normals(land.mVertNorm);
 | |
|     mNormals = std::vector(normals.begin(), normals.end());
 | |
| 
 | |
|     std::span<const unsigned char> colors(land.mVertColr);
 | |
|     mColors = std::vector(colors.begin(), colors.end());
 | |
| }
 |