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			39 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8"?>
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| <!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
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| <application>
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|  <id type="desktop">openmw.desktop</id>
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|  <metadata_license>CC0-1.0</metadata_license>
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|  <project_license> GPL-3.0 and MIT and zlib</project_license>
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|  <name>OpenMW</name>
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|  <summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
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|  <description>
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|   <p>
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|   OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
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|   </p>
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|   <p>
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|   It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods). 
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|   </p>
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|   <p>
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|   You will still need the original game data to play OpenMW.
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|   </p>
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|  </description>
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| 
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|  <screenshots>
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|   <screenshot type="default">
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|    <image>http://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
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|    <caption>The OpenMW launcher</caption>
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|   </screenshot>
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|   <screenshot>
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|    <image>http://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
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|    <caption>The Mournhold's plaza on OpenMW</caption>
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|   </screenshot>
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|   <screenshot>
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|    <image>http://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
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|    <caption>Vivec seen from Ebonheart on OpenMW</caption>
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|   </screenshot>
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|  </screenshots>
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| <updatecontact>nobrakal@gmail.com</updatecontact>
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|  <url type="homepage">https://openmw.org</url>
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|  <url type="bugtracker">https://bugs.openmw.org/</url>
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|  <url type="faq">https://openmw.org/faq/</url>
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| </application>
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