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			6.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
Models Settings
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###############
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load unsupported nif files
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--------------------------
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:Type:		boolean
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:Range:		True/False
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:Default:	False
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Allow the engine to load arbitrary NIF files as long as they appear to be valid.
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OpenMW has limited and **experimental** support for NIF files
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that Morrowind itself cannot load, which normally goes unused.
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If enabled, this setting allows the NIF loader to make use of that functionality.
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.. warning::
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	You must keep in mind that since the mentioned support is experimental,
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	loading unsupported NIF files may fail, and the degree of this failure may vary.
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	In milder cases, OpenMW will reject the file anyway because
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	it lacks a definition for a certain record type that the file may use.
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	In more severe cases OpenMW's incomplete understanding of a record type
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	can lead to memory corruption, freezes or even crashes.
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	**Do not enable** this if you're not so sure that you know what you're doing.
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To help debug possible issues OpenMW will log its progress in loading
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every file that uses an unsupported NIF version.
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xbaseanim
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---------
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:Type:		string
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:Range:		
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:Default:	meshes/xbase_anim.nif
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Path to the file used for 3rd person base animation model that looks also for 
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the corresponding kf-file.
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.. note::
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	If you are using the COLLADA format, you don't need to separate the files as 
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	they are separated between .nif and .kf files. It works if you plug the same 
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	COLLADA file into all animation-related entries, just make sure there is a 
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	corresponding textkeys file. You can read more about the textkeys in 
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	:doc:`../../modding/custom-models/pipeline-blender-collada-animated-creature`.
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baseanim
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--------
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:Type:		string
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:Range:		
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:Default:	meshes/base_anim.nif
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Path to the file used for 3rd person base model with textkeys-data.
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xbaseanim1st
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------------
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:Type:		string
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:Range:		
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:Default:	meshes/xbase_anim.1st.nif
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Path to the file used for 1st person base animation model that looks also for 
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corresponding kf-file.
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baseanimkna
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-----------
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:Type:		string
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:Range:		
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:Default:	meshes/base_animkna.nif
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Path to the file used for 3rd person beast race base model with textkeys-data.
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baseanimkna1st
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--------------
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:Type:		string
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:Range:		
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:Default:	meshes/base_animkna.1st.nif
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Path to the file used for 1st person beast race base animation model.
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xbaseanimfemale
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---------------
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:Type:		string
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:Range:		
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:Default:	meshes/xbase_anim_female.nif
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Path to the file used for 3rd person female base animation model.
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baseanimfemale
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--------------
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:Type:		string
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:Range:		
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:Default:	meshes/base_anim_female.nif
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Path to the file used for 3rd person female base model with textkeys-data.
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baseanimfemale1st
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-----------------
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:Type:		string
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:Range:		
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:Default:	meshes/base_anim_female.1st.nif
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Path to the file used for 1st person female base model with textkeys-data.
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wolfskin
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--------
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:Type:		string
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:Range:		
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:Default:	meshes/wolf/skin.nif
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Path to the file used for 3rd person werewolf skin.
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wolfskin1st
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-----------
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:Type:		string
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:Range:		
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:Default:	meshes/wolf/skin.1st.nif
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Path to the file used for 1st person werewolf skin.
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xargonianswimkna
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----------------
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:Type:		string
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:Range:		
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:Default:	meshes/xargonian_swimkna.nif
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Path to the file used for Argonian swimkna.
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xbaseanimkf
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-----------
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:Type:		string
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:Range:		
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:Default:	meshes/xbase_anim.kf
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File to load xbaseanim 3rd person animations.
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xbaseanim1stkf
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--------------
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:Type:		string
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:Range:		
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:Default:	meshes/xbase_anim.1st.kf
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File to load xbaseanim 3rd person animations.
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xbaseanimfemalekf
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-----------------
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:Type:		string
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:Range:		
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:Default:	meshes/xbase_anim_female.kf
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File to load xbaseanim animations from.
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xargonianswimknakf
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------------------
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:Type:		string
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:Range:		
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:Default:	meshes/xargonian_swimkna.kf
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File to load xargonianswimkna animations from.
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skyatmosphere
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-------------
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:Type:		string
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:Range:		
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:Default:	meshes/sky_atmosphere.nif
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Path to the file used for the sky atmosphere mesh, which is one of the three 
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meshes needed to render the sky. It's used to make the top half of the sky blue 
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and renders in front of the background color.
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skyclouds
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---------
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:Type:		string
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:Range:		
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:Default:	meshes/sky_clouds_01.nif.
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Path to the file used for the sky clouds mesh, which is one of the three meshes 
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needed to render the sky. It displays a scrolling texture of clouds in front of 
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the atmosphere mesh and background color
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skynight01
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----------
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:Type:		string
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:Range:		
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:Default:	meshes/sky_night_01.nif
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Path to the file used for the sky stars mesh, which is one of the three meshes 
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needed to render the sky. During night, it displays a texture with stars in 
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front of the atmosphere and behind the clouds. If skynight02 is present, 
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skynight01 will not be used.
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skynight02
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----------
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:Type:		string
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:Range:		
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:Default:	meshes/sky_night_02.nif
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Path to the file used for the sky stars mesh, which is one of the three meshes 
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needed to render the sky. During night, it displays a texture with stars in 
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front of the atmosphere and behind the clouds. If it's present it will be used 
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instead of skynight01.
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weatherashcloud
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---------------
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:Type:		string
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:Range:		
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:Default:	meshes/ashcloud.nif
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Path to the file used for the ash clouds weather effect in Morrowind. OpenMW 
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doesn't use this file, instead it renders a similar looking particle effect. 
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Changing this won't have any effect.
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weatherblightcloud
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------------------
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:Type:		string
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:Range:		
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:Default:	meshes/blightcloud.nif
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Path to the file used for the blight clouds weather effect in Morrowind. OpenMW 
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doesn't use this file, instead it renders a similar looking particle effect. 
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Changing this won't have any effect.
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weathersnow
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-----------
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:Type:		string
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:Range:		
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:Default:	meshes/snow.nif
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Path to the file used for the snow falling weather effect in Morrowind. OpenMW 
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doesn't use this file, instead it renders a similar looking particle effect. 
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Changing this won't have any effect.
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weatherblizzard
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---------------
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:Type:		string
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:Range:		
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:Default:	meshes/blizzard.nif
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Path to the file used for the blizzard clouds weather effect in Morrowind. 
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OpenMW doesn't use this file, instead it renders a similar looking particle 
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effect. Changing this won't have any effect.
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