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			200 lines
		
	
	
		
			No EOL
		
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			No EOL
		
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_FX_STATEUPDATER_H
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| #define OPENMW_COMPONENTS_FX_STATEUPDATER_H
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| 
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| #include <osg/BufferTemplate>
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| 
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| #include <components/sceneutil/lightmanager.hpp>
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| #include <components/sceneutil/statesetupdater.hpp>
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| #include <components/std140/ubo.hpp>
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| 
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| namespace fx
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| {
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|     class StateUpdater : public SceneUtil::StateSetUpdater
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|     {
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|     public:
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|         StateUpdater(bool useUBO);
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| 
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|         void setProjectionMatrix(const osg::Matrixf& matrix)
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|         {
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|             mData.get<ProjectionMatrix>() = matrix;
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|             mData.get<InvProjectionMatrix>() = osg::Matrixf::inverse(matrix);
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|         }
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| 
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|         void setViewMatrix(const osg::Matrixf& matrix) { mData.get<ViewMatrix>() = matrix; }
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| 
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|         void setInvViewMatrix(const osg::Matrixf& matrix) { mData.get<InvViewMatrix>() = matrix; }
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| 
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|         void setPrevViewMatrix(const osg::Matrixf& matrix) { mData.get<PrevViewMatrix>() = matrix;}
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| 
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|         void setEyePos(const osg::Vec3f& pos) { mData.get<EyePos>() = osg::Vec4f(pos, 0.f); }
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| 
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|         void setEyeVec(const osg::Vec3f& vec) { mData.get<EyeVec>() = osg::Vec4f(vec, 0.f); }
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| 
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|         void setFogColor(const osg::Vec4f& color) { mData.get<FogColor>() = color; }
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| 
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|         void setSunColor(const osg::Vec4f& color) { mData.get<SunColor>() = color; }
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| 
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|         void setSunPos(const osg::Vec4f& pos, bool night)
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|         {
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|             mData.get<SunPos>() = pos;
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| 
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|             if (night)
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|                 mData.get<SunPos>().z() *= -1.f;
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|         }
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| 
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|         void setResolution(const osg::Vec2f& size)
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|         {
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|             mData.get<Resolution>() = size;
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|             mData.get<RcpResolution>() = {1.f / size.x(), 1.f / size.y()};
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|         }
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| 
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|         void setSunVis(float vis)
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|         {
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|             mData.get<SunVis>() = vis;
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|         }
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| 
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|         void setFogRange(float near, float far)
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|         {
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|             mData.get<FogNear>() = near;
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|             mData.get<FogFar>() = far;
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|         }
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| 
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|         void setNearFar(float near, float far)
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|         {
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|             mData.get<Near>() = near;
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|             mData.get<Far>() = far;
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|         }
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| 
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|         void setIsUnderwater(bool underwater) { mData.get<IsUnderwater>() = underwater; }
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| 
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|         void setIsInterior(bool interior) { mData.get<IsInterior>() = interior; }
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| 
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|         void setFov(float fov) { mData.get<Fov>() = fov; }
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| 
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|         void setGameHour(float hour) { mData.get<GameHour>() = hour; }
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| 
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|         void setWeatherId(int id) { mData.get<WeatherID>() = id; }
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| 
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|         void setNextWeatherId(int id) { mData.get<NextWeatherID>() = id; }
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| 
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|         void setWaterHeight(float height) { mData.get<WaterHeight>() = height; }
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| 
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|         void setSimulationTime(float time) { mData.get<SimulationTime>() = time; }
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| 
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|         void setDeltaSimulationTime(float time) { mData.get<DeltaSimulationTime>() = time; }
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| 
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|         void setWindSpeed(float speed) { mData.get<WindSpeed>() = speed; }
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| 
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|         void setWeatherTransition(float transition) { mData.get<WeatherTransition>() = transition > 0 ? 1 - transition : 0; }
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| 
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|         void bindPointLights(std::shared_ptr<SceneUtil::PPLightBuffer> buffer)
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|         {
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|             mPointLightBuffer = buffer;
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|         }
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| 
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|         static std::string getStructDefinition()
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|         {
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|             static std::string definition = UniformData::getDefinition("_omw_data");
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|             return definition;
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|         }
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| 
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|         void setDefaults(osg::StateSet* stateset) override;
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| 
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|         void apply(osg::StateSet* stateset, osg::NodeVisitor* nv) override;
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| 
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|     private:
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|         struct ProjectionMatrix : std140::Mat4 { static constexpr std::string_view sName = "projectionMatrix"; };
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| 
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|         struct InvProjectionMatrix : std140::Mat4 { static constexpr std::string_view sName = "invProjectionMatrix"; };
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| 
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|         struct ViewMatrix : std140::Mat4 { static constexpr std::string_view sName = "viewMatrix"; };
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| 
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|         struct PrevViewMatrix : std140::Mat4 { static constexpr std::string_view sName = "prevViewMatrix"; };
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| 
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|         struct InvViewMatrix : std140::Mat4 { static constexpr std::string_view sName = "invViewMatrix"; };
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| 
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|         struct EyePos : std140::Vec4 { static constexpr std::string_view sName = "eyePos"; };
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| 
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|         struct EyeVec : std140::Vec4 { static constexpr std::string_view sName = "eyeVec"; };
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| 
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|         struct FogColor : std140::Vec4 { static constexpr std::string_view sName = "fogColor"; };
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| 
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|         struct SunColor : std140::Vec4 { static constexpr std::string_view sName = "sunColor"; };
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| 
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|         struct SunPos : std140::Vec4 { static constexpr std::string_view sName = "sunPos"; };
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| 
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|         struct Resolution : std140::Vec2 { static constexpr std::string_view sName = "resolution"; };
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| 
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|         struct RcpResolution : std140::Vec2 { static constexpr std::string_view sName = "rcpResolution"; };
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| 
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|         struct FogNear : std140::Float { static constexpr std::string_view sName = "fogNear"; };
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| 
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|         struct FogFar : std140::Float { static constexpr std::string_view sName = "fogFar"; };
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| 
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|         struct Near : std140::Float { static constexpr std::string_view sName = "near"; };
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| 
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|         struct Far : std140::Float { static constexpr std::string_view sName = "far"; };
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| 
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|         struct Fov : std140::Float { static constexpr std::string_view sName = "fov"; };
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| 
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|         struct GameHour : std140::Float { static constexpr std::string_view sName = "gameHour"; };
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| 
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|         struct SunVis : std140::Float { static constexpr std::string_view sName = "sunVis"; };
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| 
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|         struct WaterHeight : std140::Float { static constexpr std::string_view sName = "waterHeight"; };
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| 
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|         struct SimulationTime : std140::Float { static constexpr std::string_view sName = "simulationTime"; };
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| 
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|         struct DeltaSimulationTime : std140::Float { static constexpr std::string_view sName = "deltaSimulationTime"; };
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| 
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|         struct WindSpeed : std140::Float { static constexpr std::string_view sName = "windSpeed"; };
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| 
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|         struct WeatherTransition : std140::Float { static constexpr std::string_view sName = "weatherTransition"; };
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| 
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|         struct WeatherID : std140::Int { static constexpr std::string_view sName = "weatherID"; };
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| 
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|         struct NextWeatherID : std140::Int { static constexpr std::string_view sName = "nextWeatherID"; };
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| 
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|         struct IsUnderwater : std140::Bool { static constexpr std::string_view sName = "isUnderwater"; };
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| 
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|         struct IsInterior : std140::Bool { static constexpr std::string_view sName = "isInterior"; };
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| 
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|         using UniformData = std140::UBO<
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|             ProjectionMatrix,
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|             InvProjectionMatrix,
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|             ViewMatrix,
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|             PrevViewMatrix,
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|             InvViewMatrix,
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|             EyePos,
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|             EyeVec,
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|             FogColor,
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|             SunColor,
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|             SunPos,
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|             Resolution,
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|             RcpResolution,
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|             FogNear,
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|             FogFar,
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|             Near,
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|             Far,
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|             Fov,
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|             GameHour,
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|             SunVis,
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|             WaterHeight,
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|             SimulationTime,
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|             DeltaSimulationTime,
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|             WindSpeed,
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|             WeatherTransition,
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|             WeatherID,
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|             NextWeatherID,
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|             IsUnderwater,
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|             IsInterior
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|         >;
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| 
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|         UniformData mData;
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|         bool mUseUBO;
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| 
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|         std::shared_ptr<SceneUtil::PPLightBuffer> mPointLightBuffer;
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|     };
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| }
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| 
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| #endif |