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			268 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "property.hpp"
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| 
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| #include "data.hpp"
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| #include "controlled.hpp"
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| 
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| namespace Nif
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| {
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| 
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| void NiTexturingProperty::Texture::read(NIFStream *nif)
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| {
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|     inUse = nif->getBoolean();
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|     if(!inUse) return;
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| 
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|     texture.read(nif);
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|     if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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|     {
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|         clamp = nif->getInt();
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|         nif->skip(4); // Filter mode. Ignoring because global filtering settings are more sensible
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|     }
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|     else
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|     {
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|         clamp = nif->getUShort() & 0xF;
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|     }
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|     // Max anisotropy. I assume we'll always only use the global anisotropy setting.
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|     if (nif->getVersion() >= NIFStream::generateVersion(20,5,0,4))
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|         nif->getUShort();
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| 
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|     if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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|         uvSet = nif->getUInt();
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| 
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|     // Two PS2-specific shorts.
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|     if (nif->getVersion() < NIFStream::generateVersion(10,4,0,2))
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|         nif->skip(4);
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|     if (nif->getVersion() <= NIFStream::generateVersion(4,1,0,18))
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|         nif->skip(2); // Unknown short
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|     else if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
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|     {
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|         if (nif->getBoolean()) // Has texture transform
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|         {
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|             nif->getVector2(); // UV translation
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|             nif->getVector2(); // UV scale
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|             nif->getFloat(); // W axis rotation
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|             nif->getUInt(); // Transform method
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|             nif->getVector2(); // Texture rotation origin
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|         }
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|     }
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| }
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| 
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| void NiTexturingProperty::Texture::post(NIFFile *nif)
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| {
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|     texture.post(nif);
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| }
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| 
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| void NiTexturingProperty::read(NIFStream *nif)
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| {
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|     Property::read(nif);
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|     if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB_OLD || nif->getVersion() >= NIFStream::generateVersion(20,1,0,2))
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|         flags = nif->getUShort();
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|     if (nif->getVersion() <= NIFStream::generateVersion(20,1,0,1))
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|         apply = nif->getUInt();
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| 
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|     unsigned int numTextures = nif->getUInt();
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| 
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|     if (!numTextures)
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|         return;
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| 
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|     textures.resize(numTextures);
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|     for (unsigned int i = 0; i < numTextures; i++)
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|     {
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|         textures[i].read(nif);
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|         if (i == 5 && textures[5].inUse) // Bump map settings
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|         {
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|             envMapLumaBias = nif->getVector2();
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|             bumpMapMatrix = nif->getVector4();
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|         }
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|         else if (i == 7 && textures[7].inUse && nif->getVersion() >= NIFStream::generateVersion(20,2,0,5))
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|             /*float parallaxOffset = */nif->getFloat();
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|     }
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| 
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|     if (nif->getVersion() >= NIFStream::generateVersion(10,0,1,0))
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|     {
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|         unsigned int numShaderTextures = nif->getUInt();
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|         shaderTextures.resize(numShaderTextures);
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|         for (unsigned int i = 0; i < numShaderTextures; i++)
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|         {
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|             shaderTextures[i].read(nif);
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|             if (shaderTextures[i].inUse)
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|                 nif->getUInt(); // Unique identifier
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|         }
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|     }
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| }
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| 
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| void NiTexturingProperty::post(NIFFile *nif)
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| {
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|     Property::post(nif);
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|     for (size_t i = 0; i < textures.size(); i++)
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|         textures[i].post(nif);
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|     for (size_t i = 0; i < shaderTextures.size(); i++)
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|         shaderTextures[i].post(nif);
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| }
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| 
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| void BSShaderProperty::read(NIFStream *nif)
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| {
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|     NiShadeProperty::read(nif);
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|     if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
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|     {
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|         type = nif->getUInt();
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|         flags1 = nif->getUInt();
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|         flags2 = nif->getUInt();
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|         envMapIntensity = nif->getFloat();
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|     }
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| }
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| 
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| void BSShaderLightingProperty::read(NIFStream *nif)
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| {
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|     BSShaderProperty::read(nif);
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|     if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
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|         clamp = nif->getUInt();
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| }
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| 
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| void BSShaderPPLightingProperty::read(NIFStream *nif)
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| {
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|     BSShaderLightingProperty::read(nif);
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|     textureSet.read(nif);
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|     if (nif->getBethVersion() <= 14)
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|         return;
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|     refraction.strength = nif->getFloat();
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|     refraction.period = nif->getInt();
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|     if (nif->getBethVersion() <= 24)
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|         return;
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|     parallax.passes = nif->getFloat();
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|     parallax.scale = nif->getFloat();
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| }
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| 
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| void BSShaderPPLightingProperty::post(NIFFile *nif)
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| {
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|     BSShaderLightingProperty::post(nif);
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|     textureSet.post(nif);
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| }
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| 
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| void BSShaderNoLightingProperty::read(NIFStream *nif)
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| {
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|     BSShaderLightingProperty::read(nif);
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|     filename = nif->getSizedString();
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|     if (nif->getBethVersion() >= 27)
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|         falloffParams = nif->getVector4();
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| }
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| 
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| void BSLightingShaderProperty::read(NIFStream *nif)
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| {
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|     type = nif->getUInt();
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|     BSShaderProperty::read(nif);
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|     flags1 = nif->getUInt();
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|     flags2 = nif->getUInt();
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|     nif->skip(8); // UV offset
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|     nif->skip(8); // UV scale
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|     mTextureSet.read(nif);
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|     mEmissive = nif->getVector3();
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|     mEmissiveMult = nif->getFloat();
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|     mClamp = nif->getUInt();
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|     mAlpha = nif->getFloat();
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|     nif->getFloat(); // Refraction strength
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|     mGlossiness = nif->getFloat();
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|     mSpecular = nif->getVector3();
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|     mSpecStrength = nif->getFloat();
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|     nif->skip(8); // Lighting effects
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|     switch (static_cast<BSLightingShaderType>(type))
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|     {
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|         case BSLightingShaderType::ShaderType_EnvMap:
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|             nif->skip(4); // Environment map scale
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|             break;
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|         case BSLightingShaderType::ShaderType_SkinTint:
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|         case BSLightingShaderType::ShaderType_HairTint:
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|             nif->skip(12); // Tint color
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|             break;
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|         case BSLightingShaderType::ShaderType_ParallaxOcc:
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|             nif->skip(4); // Max passes
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|             nif->skip(4); // Scale
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|             break;
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|         case BSLightingShaderType::ShaderType_MultiLayerParallax:
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|             nif->skip(4); // Inner layer thickness
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|             nif->skip(4); // Refraction scale
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|             nif->skip(8); // Inner layer texture scale
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|             nif->skip(4); // Environment map strength
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|             break;
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|         case BSLightingShaderType::ShaderType_SparkleSnow:
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|             nif->skip(16); // Sparkle parameters
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|             break;
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|         case BSLightingShaderType::ShaderType_EyeEnvmap:
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|             nif->skip(4); // Cube map scale
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|             nif->skip(12); // Left eye cube map offset
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|             nif->skip(12); // Right eye cube map offset
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|             break;
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|         default:
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|             break;
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|     }
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| }
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| 
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| void BSLightingShaderProperty::post(NIFFile *nif)
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| {
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|     BSShaderProperty::post(nif);
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|     mTextureSet.post(nif);
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| }
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| 
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| void NiFogProperty::read(NIFStream *nif)
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| {
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|     Property::read(nif);
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|     mFlags = nif->getUShort();
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|     mFogDepth = nif->getFloat();
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|     mColour = nif->getVector3();
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| }
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| 
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| void S_MaterialProperty::read(NIFStream *nif)
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| {
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|     if (nif->getBethVersion() < 26)
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|     {
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|         ambient = nif->getVector3();
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|         diffuse = nif->getVector3();
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|     }
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|     specular = nif->getVector3();
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|     emissive = nif->getVector3();
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|     glossiness = nif->getFloat();
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|     alpha = nif->getFloat();
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|     if (nif->getBethVersion() >= 22)
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|         emissiveMult = nif->getFloat();
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| }
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| 
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| void S_VertexColorProperty::read(NIFStream *nif)
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| {
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|     vertmode = nif->getInt();
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|     lightmode = nif->getInt();
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| }
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| 
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| void S_AlphaProperty::read(NIFStream *nif)
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| {
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|     threshold = nif->getChar();
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| }
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| 
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| void S_StencilProperty::read(NIFStream *nif)
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| {
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|     if (nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
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|     {
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|         enabled = nif->getChar();
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|         compareFunc = nif->getInt();
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|         stencilRef = nif->getUInt();
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|         stencilMask = nif->getUInt();
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|         failAction = nif->getInt();
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|         zFailAction = nif->getInt();
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|         zPassAction = nif->getInt();
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|         drawMode = nif->getInt();
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|     }
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|     else
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|     {
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|         unsigned short flags = nif->getUShort();
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|         enabled = flags & 0x1;
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|         failAction = (flags >> 1) & 0x7;
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|         zFailAction = (flags >> 4) & 0x7;
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|         zPassAction = (flags >> 7) & 0x7;
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|         drawMode = (flags >> 10) & 0x3;
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|         compareFunc = (flags >> 12) & 0x7;
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|         stencilRef = nif->getUInt();
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|         stencilMask = nif->getUInt();
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|     }
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| }
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| 
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| 
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| 
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| }
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