mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 11:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			207 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "morphgeometry.hpp"
 | 
						|
 | 
						|
#include <cassert>
 | 
						|
#include <components/resource/scenemanager.hpp>
 | 
						|
 | 
						|
#include <osg/Version>
 | 
						|
 | 
						|
namespace SceneUtil
 | 
						|
{
 | 
						|
 | 
						|
MorphGeometry::MorphGeometry()
 | 
						|
    : mLastFrameNumber(0)
 | 
						|
    , mDirty(true)
 | 
						|
    , mMorphedBoundingBox(false)
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
MorphGeometry::MorphGeometry(const MorphGeometry ©, const osg::CopyOp ©op)
 | 
						|
    : osg::Drawable(copy, copyop)
 | 
						|
    , mMorphTargets(copy.mMorphTargets)
 | 
						|
    , mLastFrameNumber(0)
 | 
						|
    , mDirty(true)
 | 
						|
    , mMorphedBoundingBox(false)
 | 
						|
{
 | 
						|
    setSourceGeometry(copy.getSourceGeometry());
 | 
						|
}
 | 
						|
 | 
						|
void MorphGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom)
 | 
						|
{
 | 
						|
    for (unsigned int i=0; i<2; ++i)
 | 
						|
        mGeometry[i] = nullptr;
 | 
						|
 | 
						|
    mSourceGeometry = sourceGeom;
 | 
						|
 | 
						|
    for (unsigned int i=0; i<2; ++i)
 | 
						|
    {
 | 
						|
        // DO NOT COPY AND PASTE THIS CODE. Cloning osg::Geometry without also cloning its contained Arrays is generally unsafe.
 | 
						|
        // In this specific case the operation is safe under the following two assumptions:
 | 
						|
        // - When Arrays are removed or replaced in the cloned geometry, the original Arrays in their place must outlive the cloned geometry regardless. (ensured by TemplateRef)
 | 
						|
        // - Arrays that we add or replace in the cloned geometry must be explicitely forbidden from reusing BufferObjects of the original geometry. (ensured by vbo below)
 | 
						|
        mGeometry[i] = new osg::Geometry(*mSourceGeometry, osg::CopyOp::SHALLOW_COPY);
 | 
						|
        mGeometry[i]->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(mSourceGeometry));
 | 
						|
 | 
						|
        const osg::Geometry& from = *mSourceGeometry;
 | 
						|
        osg::Geometry& to = *mGeometry[i];
 | 
						|
        to.setSupportsDisplayList(false);
 | 
						|
        to.setUseVertexBufferObjects(true);
 | 
						|
        to.setCullingActive(false); // make sure to disable culling since that's handled by this class
 | 
						|
 | 
						|
        // vertices are modified every frame, so we need to deep copy them.
 | 
						|
        // assign a dedicated VBO to make sure that modifications don't interfere with source geometry's VBO.
 | 
						|
        osg::ref_ptr<osg::VertexBufferObject> vbo (new osg::VertexBufferObject);
 | 
						|
        vbo->setUsage(GL_DYNAMIC_DRAW_ARB);
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Array> vertexArray = static_cast<osg::Array*>(from.getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ALL));
 | 
						|
        if (vertexArray)
 | 
						|
        {
 | 
						|
            vertexArray->setVertexBufferObject(vbo);
 | 
						|
            to.setVertexArray(vertexArray);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MorphGeometry::addMorphTarget(osg::Vec3Array *offsets, float weight)
 | 
						|
{
 | 
						|
    mMorphTargets.push_back(MorphTarget(offsets, weight));
 | 
						|
    mMorphedBoundingBox = false;
 | 
						|
    dirty();
 | 
						|
}
 | 
						|
 | 
						|
void MorphGeometry::dirty()
 | 
						|
{
 | 
						|
    mDirty = true;
 | 
						|
    if (!mMorphedBoundingBox)
 | 
						|
        dirtyBound();
 | 
						|
}
 | 
						|
 | 
						|
osg::ref_ptr<osg::Geometry> MorphGeometry::getSourceGeometry() const
 | 
						|
{
 | 
						|
    return mSourceGeometry;
 | 
						|
}
 | 
						|
 | 
						|
void MorphGeometry::accept(osg::NodeVisitor &nv)
 | 
						|
{
 | 
						|
    if (!nv.validNodeMask(*this))
 | 
						|
        return;
 | 
						|
 | 
						|
    nv.pushOntoNodePath(this);
 | 
						|
 | 
						|
    if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
 | 
						|
        cull(&nv);
 | 
						|
    else
 | 
						|
        nv.apply(*this);
 | 
						|
 | 
						|
    nv.popFromNodePath();
 | 
						|
}
 | 
						|
 | 
						|
void MorphGeometry::accept(osg::PrimitiveFunctor& func) const
 | 
						|
{
 | 
						|
    getGeometry(mLastFrameNumber)->accept(func);
 | 
						|
}
 | 
						|
 | 
						|
osg::BoundingBox MorphGeometry::computeBoundingBox() const
 | 
						|
{
 | 
						|
    bool anyMorphTarget = false;
 | 
						|
    for (unsigned int i=1; i<mMorphTargets.size(); ++i)
 | 
						|
        if (mMorphTargets[i].getWeight() != 0)
 | 
						|
        {
 | 
						|
            anyMorphTarget = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
    // before the MorphGeometry has started animating, we will use a regular bounding box (this is required
 | 
						|
    // for correct object placements, which uses the bounding box)
 | 
						|
    if (!mMorphedBoundingBox && !anyMorphTarget)
 | 
						|
    {
 | 
						|
        return mSourceGeometry->getBoundingBox();
 | 
						|
    }
 | 
						|
    // once it animates, use a bounding box that encompasses all possible animations so as to avoid recalculating
 | 
						|
    else
 | 
						|
    {
 | 
						|
        mMorphedBoundingBox = true;
 | 
						|
 | 
						|
        const osg::Vec3Array* sourceVerts = static_cast<const osg::Vec3Array*>(mSourceGeometry->getVertexArray());
 | 
						|
        if (mMorphTargets.size() != 0)
 | 
						|
            sourceVerts = mMorphTargets[0].getOffsets();
 | 
						|
        std::vector<osg::BoundingBox> vertBounds(sourceVerts->size());
 | 
						|
 | 
						|
        // Since we don't know what combinations of morphs are being applied we need to keep track of a bounding box for each vertex.
 | 
						|
        // The minimum/maximum of the box is the minimum/maximum offset the vertex can have from its starting position.
 | 
						|
 | 
						|
        // Start with zero offsets which will happen when no morphs are applied.
 | 
						|
        for (unsigned int i=0; i<vertBounds.size(); ++i)
 | 
						|
            vertBounds[i].set(osg::Vec3f(0,0,0), osg::Vec3f(0,0,0));
 | 
						|
 | 
						|
        for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
 | 
						|
        {
 | 
						|
            const osg::Vec3Array& offsets = *mMorphTargets[i].getOffsets();
 | 
						|
            for (unsigned int j=0; j<offsets.size() && j<vertBounds.size(); ++j)
 | 
						|
            {
 | 
						|
                osg::BoundingBox& bounds = vertBounds[j];
 | 
						|
                bounds.expandBy(bounds._max + offsets[j]);
 | 
						|
                bounds.expandBy(bounds._min + offsets[j]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        osg::BoundingBox box;
 | 
						|
        for (unsigned int i=0; i<vertBounds.size(); ++i)
 | 
						|
        {
 | 
						|
            vertBounds[i]._max += (*sourceVerts)[i];
 | 
						|
            vertBounds[i]._min += (*sourceVerts)[i];
 | 
						|
            box.expandBy(vertBounds[i]);
 | 
						|
        }
 | 
						|
        return box;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MorphGeometry::cull(osg::NodeVisitor *nv)
 | 
						|
{
 | 
						|
    if (mLastFrameNumber == nv->getTraversalNumber() || !mDirty || mMorphTargets.size() == 0)
 | 
						|
    {
 | 
						|
        osg::Geometry& geom = *getGeometry(mLastFrameNumber);
 | 
						|
        nv->pushOntoNodePath(&geom);
 | 
						|
        nv->apply(geom);
 | 
						|
        nv->popFromNodePath();
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    mDirty = false;
 | 
						|
    mLastFrameNumber = nv->getTraversalNumber();
 | 
						|
    osg::Geometry& geom = *getGeometry(mLastFrameNumber);
 | 
						|
 | 
						|
    const osg::Vec3Array* positionSrc = mMorphTargets[0].getOffsets();
 | 
						|
    osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(geom.getVertexArray());
 | 
						|
    assert(positionSrc->size() == positionDst->size());
 | 
						|
    for (unsigned int vertex=0; vertex<positionSrc->size(); ++vertex)
 | 
						|
        (*positionDst)[vertex] = (*positionSrc)[vertex];
 | 
						|
 | 
						|
    for (unsigned int i=1; i<mMorphTargets.size(); ++i)
 | 
						|
    {
 | 
						|
        float weight = mMorphTargets[i].getWeight();
 | 
						|
        if (weight == 0.f)
 | 
						|
            continue;
 | 
						|
        const osg::Vec3Array* offsets = mMorphTargets[i].getOffsets();
 | 
						|
        for (unsigned int vertex=0; vertex<positionSrc->size(); ++vertex)
 | 
						|
            (*positionDst)[vertex] += (*offsets)[vertex] * weight;
 | 
						|
    }
 | 
						|
 | 
						|
    positionDst->dirty();
 | 
						|
 | 
						|
#if OSG_MIN_VERSION_REQUIRED(3, 5, 10)
 | 
						|
    geom.osg::Drawable::dirtyGLObjects();
 | 
						|
#endif
 | 
						|
 | 
						|
    nv->pushOntoNodePath(&geom);
 | 
						|
    nv->apply(geom);
 | 
						|
    nv->popFromNodePath();
 | 
						|
}
 | 
						|
 | 
						|
osg::Geometry* MorphGeometry::getGeometry(unsigned int frame) const
 | 
						|
{
 | 
						|
    return mGeometry[frame%2];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
}
 |