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			37 lines
		
	
	
	
		
			975 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			975 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_UNREFQUEUE_H
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#define OPENMW_COMPONENTS_UNREFQUEUE_H
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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namespace osg
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{
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    class Object;
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}
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namespace SceneUtil
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{
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    class WorkQueue;
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    class UnrefWorkItem;
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    /// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario
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    /// would be the main thread pushing objects that are no longer needed, and the background thread deleting them.
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    class UnrefQueue : public osg::Referenced
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    {
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    public:
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        UnrefQueue();
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        /// Adds an object to the list of objects to be unreferenced. Call from the main thread.
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        void push(const osg::Object* obj);
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        /// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread, thus unreferencing them.
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        /// Call from the main thread.
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        void flush(SceneUtil::WorkQueue* workQueue);
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    private:
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        osg::ref_ptr<UnrefWorkItem> mWorkItem;
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    };
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}
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#endif
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