| .. | 
		
		
			
			
			
			
				| actor.cpp | Support cylinder and rotating box collision shape types for actors | 2022-07-30 14:28:21 +02:00 | 
		
			
			
			
			
				| actor.hpp | Do not use collision shapes with visual only collision to generate navmesh | 2022-08-25 00:56:03 +02:00 | 
		
			
			
			
			
				| actorconvexcallback.cpp | Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile | 2021-08-08 15:05:07 +02:00 | 
		
			
			
			
			
				| actorconvexcallback.hpp | Use convexSweepTest for projectile movement to solve any | 2021-01-21 20:36:33 +01:00 | 
		
			
			
			
			
				| closestnotmerayresultcallback.cpp | Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile | 2021-08-08 15:05:07 +02:00 | 
		
			
			
			
			
				| closestnotmerayresultcallback.hpp | Use convexSweepTest for projectile movement to solve any | 2021-01-21 20:36:33 +01:00 | 
		
			
			
			
			
				| collisiontype.hpp | Handle NCC flag in Nif files. Objects with this flag will collide only with camera. | 2022-04-17 20:03:00 +02:00 | 
		
			
			
			
			
				| constants.hpp | Movement solver tweaks | 2021-11-05 14:56:55 -04:00 | 
		
			
			
			
			
				| contacttestresultcallback.cpp | Do not block a door when it turns away. | 2020-11-01 23:01:18 +01:00 | 
		
			
			
			
			
				| contacttestresultcallback.hpp | Remove some useless includes in apps/openmw/mwphysics | 2021-05-15 23:13:46 +02:00 | 
		
			
			
			
			
				| contacttestwrapper.cpp | values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset | 2020-12-27 22:16:11 +00:00 | 
		
			
			
			
			
				| contacttestwrapper.h | values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset | 2020-12-27 22:16:11 +00:00 | 
		
			
			
			
			
				| deepestnotmecontacttestresultcallback.cpp | Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile | 2021-08-08 15:05:07 +02:00 | 
		
			
			
			
			
				| deepestnotmecontacttestresultcallback.hpp | Visualize hand to hand hits | 2020-10-26 13:48:15 +01:00 | 
		
			
			
			
			
				| hasspherecollisioncallback.hpp | Cleanup openmw render, physics, world, dialogue, gui, input includes | 2022-08-17 18:45:52 +02:00 | 
		
			
			
			
			
				| heightfield.cpp | Replace float type for arguments to create heightfield with int | 2021-10-11 19:28:08 +02:00 | 
		
			
			
			
			
				| heightfield.hpp | Replace float type for arguments to create heightfield with int | 2021-10-11 19:28:08 +02:00 | 
		
			
			
			
			
				| movementsolver.cpp | Handle NCC flag in Nif files. Objects with this flag will collide only with camera. | 2022-04-17 20:03:00 +02:00 | 
		
			
			
			
			
				| movementsolver.hpp | Move Projectile simulation to the background thread. | 2021-10-27 22:17:06 +02:00 | 
		
			
			
			
			
				| mtphysics.cpp | Move AiSetting out of MWMechanics::CreatureStats | 2022-07-16 16:43:33 +02:00 | 
		
			
			
			
			
				| mtphysics.hpp | Use unsigned to define number of threads | 2022-07-12 15:19:52 +02:00 | 
		
			
			
			
			
				| object.cpp | Clean up bullet includes | 2022-06-04 20:15:10 +02:00 | 
		
			
			
			
			
				| object.hpp | Add missing initialization in MWPhysics::Object | 2021-10-16 00:43:50 +02:00 | 
		
			
			
			
			
				| physicssystem.cpp | Do not use collision shapes with visual only collision to generate navmesh | 2022-08-25 00:56:03 +02:00 | 
		
			
			
			
			
				| physicssystem.hpp | Replace Misc::Span by std::span | 2022-08-21 23:53:27 +02:00 | 
		
			
			
			
			
				| projectile.cpp | Clean up bullet includes | 2022-06-04 20:15:10 +02:00 | 
		
			
			
			
			
				| projectile.hpp | Do not use collision shapes with visual only collision to generate navmesh | 2022-08-25 00:56:03 +02:00 | 
		
			
			
			
			
				| projectileconvexcallback.cpp | Change projectile behaviour to be like in vanilla wrt. water plane: | 2021-09-03 10:24:05 +02:00 | 
		
			
			
			
			
				| projectileconvexcallback.hpp | Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile | 2021-08-08 15:05:07 +02:00 | 
		
			
			
			
			
				| ptrholder.hpp | Fix gcc build | 2022-05-16 15:59:18 +02:00 | 
		
			
			
			
			
				| raycasting.hpp | Rendering raycasts in Lua | 2022-04-11 23:36:54 +02:00 | 
		
			
			
			
			
				| stepper.cpp | Optimize short-trace test to only be done when particularly helpful | 2021-10-29 15:11:08 -04:00 | 
		
			
			
			
			
				| stepper.hpp | values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset | 2020-12-27 22:16:11 +00:00 | 
		
			
			
			
			
				| trace.cpp | Constifications | 2021-11-02 15:17:26 +00:00 | 
		
			
			
			
			
				| trace.h | Optimize short-trace test to only be done when particularly helpful | 2021-10-29 15:11:08 -04:00 |