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			28 lines
		
	
	
	
		
			917 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			917 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "imagetosurface.hpp"
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| 
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| #include <osg/Image>
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| #include <SDL_surface.h>
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| 
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| namespace SDLUtil
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| {
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| 
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| SurfaceUniquePtr imageToSurface(osg::Image *image, bool flip)
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| {
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|     int width = image->s();
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|     int height = image->t();
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|     SDL_Surface* surface = SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000,0x00FF0000,0x0000FF00,0x000000FF);
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| 
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|     for(int x = 0; x < width; ++x)
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|         for(int y = 0; y < height; ++y)
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|         {
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|             osg::Vec4f clr = image->getColor(x, flip ? ((height-1)-y) : y);
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|             int bpp = surface->format->BytesPerPixel;
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|             Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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|             *(Uint32*)(p) = SDL_MapRGBA(surface->format, static_cast<Uint8>(clr.r() * 255),
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|                 static_cast<Uint8>(clr.g() * 255), static_cast<Uint8>(clr.b() * 255), static_cast<Uint8>(clr.a() * 255));
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|         }
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| 
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|     return SurfaceUniquePtr(surface, SDL_FreeSurface);
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| }
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| 
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| }
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