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			79 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_WEAP_H
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#define OPENMW_ESM_WEAP_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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 * Weapon definition
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 */
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struct Weapon
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{
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    static unsigned int sRecordId;
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    /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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    static std::string getRecordType() { return "Weapon"; }
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    enum Type
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    {
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        ShortBladeOneHand = 0,
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        LongBladeOneHand = 1,
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        LongBladeTwoHand = 2,
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        BluntOneHand = 3,
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        BluntTwoClose = 4,
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        BluntTwoWide = 5,
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        SpearTwoWide = 6,
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        AxeOneHand = 7,
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        AxeTwoHand = 8,
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        MarksmanBow = 9,
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        MarksmanCrossbow = 10,
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        MarksmanThrown = 11,
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        Arrow = 12,
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        Bolt = 13
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    };
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    enum AttackType
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    {
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        AT_Chop,
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        AT_Slash,
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        AT_Thrust
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    };
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    enum Flags
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    {
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        Magical = 0x01,
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        Silver = 0x02
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    };
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#pragma pack(push)
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#pragma pack(1)
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    struct WPDTstruct
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    {
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        float mWeight;
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        int mValue;
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        short mType;
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        short mHealth;
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        float mSpeed, mReach;
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        short mEnchant; // Enchantment points. The real value is mEnchant/10.f
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        unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
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        int mFlags;
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    }; // 32 bytes
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#pragma pack(pop)
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    WPDTstruct mData;
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    std::string mId, mName, mModel, mIcon, mEnchant, mScript;
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    void load(ESMReader &esm, bool &isDeleted);
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    void save(ESMWriter &esm, bool isDeleted = false) const;
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    void blank();
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    ///< Set record to default state (does not touch the ID).
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};
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}
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#endif
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